Forgotten Hill: Fall

Forgotten Hill: Fall

by FMStudio
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Forgotten Hill: Fall

Rating:
3.5
Released: February 05, 2016
Last updated: February 05, 2016
Developer: FMStudio

Tags for Forgotten Hill: Fall

Description

Your car has broken down and you find yourself searching for help alone in the woods on a cold November night near Forgotten Hill village. Maybe you can find some help in that house up on the hill. Or maybe you might just find yourself trying to escape from the horrors that lurk within...
Solve the puzzles by finding clues and using your intuition to escape the house in this thrilling point-and-click game.
Forgotten Hill: Fall is also available as free mobile app, check it out!
Google Play: https://play.google.com/store/apps/details?id=net.fmstudio.forgottenhill
Amazon App Store: http://www.amazon.com/gp/product/B01BE4TFDS
iTunes Store: https://itunes.apple.com/app/id1080201184?ls=1&mt=8

How to Play

Use your mouse to play this game

Comments

0/1000
MegitsuneXoX avatar

MegitsuneXoX

Feb. 06, 2016

42
0

Pretty nice click and point horror game. Got jumpscared by a spider on my first playthrough XD

AerisPisces avatar

AerisPisces

Feb. 29, 2016

32
0

Great concept, but I found some of the puzzles to be unintuitive. Hoping for more installments!

Kirbyroth avatar

Kirbyroth

Nov. 06, 2017

14
0

curse you spike i just wanted to pet you

SteveRL avatar

SteveRL

Feb. 10, 2016

53
2

Some of the clues are too small or dark to be seen or make no sense. The symbols behind the red book just aren't visible, the symbols on the cubes are hard to make out and the colours green and blue are repeated. How are we supposed to guess that the heights of a certain set of books indicates the heights of the masks or that red numbers are negative? I like point and click games but this was just nonsensical.

FMStudio
FMStudio Developer

The bloody symbol under the masks is the same in the first bookshelf... Thanks for playing and for feedbacks!

propane_mailbox avatar

propane_mailbox

Jul. 08, 2016

49
2

You hid way too many tiny details and obscure clues to have us wandering around in near total darkness. The key hidden in the grass was especially stupid, no pointer for it or anything. And I understood the code and Roman numerals thing, but the last digit was nonsense. There's no reason to think that the count would reset to 1 after 10. Of course Roman numerals go higher than that, your puzzle was contrived and poorly so.

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