Rogue Bugs WebGL

Rogue Bugs WebGL

by Farius_22
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Rogue Bugs WebGL

Rating:
2.8
Released: January 06, 2018
Last updated: January 21, 2018
Developer: Farius_22

Tags for Rogue Bugs WebGL

Description

Earn upgrades, get highest score, eat other bugs and survive as long as possible in this rogue like game created in unity.

How to Play

Use Arrows or hold left mouse button on game field to move.
Menu navigation by mouse.

See more information about gameplay in How to Play menu.

The best way to eat enemies is to stop moving when eating animation started.

Comments

0/1000
johnHac avatar

johnHac

Jan. 07, 2018

4
0

controls unclear. please specify how to start attack animation.

Farius_22
Farius_22 Developer

It is best to stop moving after colliding with enemy bug - the animation should start then - it seems that it is not working correctly when constantly moving while colliding with enemy bug, I need to investigate and fix this. Update: I've rewritten the in game collision, and now the eating animation should start correctly after player mouthpart collided with enemy, even if constantly moving.

Fuzzyfsh avatar

Fuzzyfsh

Jan. 07, 2018

2
1

nice game, but um, spiders do not have homing webs in real life.

Farius_22
Farius_22 Developer

Yup, I have no explanation on how this would be possible in real life. Even Spider-Man is not able to use homing webs. I just thought that avoiding them when they are following for some time will be cool, but after playing the game for long time I've just added new ability to ignore it, as it started being annoying. I will later change it, so that after unlocking the ability spiders will stop shooting it altogether, and the chance for them to shoot it without unlocked ability will be decreased. Update: Spiders now only have 40% chance to shoot web after seeing/hearing player and spider projectile is now disabled after unlocking ability.

steely99 avatar

steely99

Jan. 12, 2018

1
0

Score is not balanced with upgrades. While "Bug parts multiplier" increases leveling speed it also greatly lowers score. "Attack power" might cause the same problem. I'd suggest basing score on bug parts but then everyone would get the same score if they beat the game. I suck at balancing btw.

Farius_22
Farius_22 Developer

Good idea, thank you. I've made the score also dependent on bug parts multiplier upgrades, and it is now only increased after enemy bug is eaten.

Sir_Poopington avatar

Sir_Poopington

Jan. 12, 2018

3
1

Good start for a game, but it's too easy and there is nothing to do. But, at least it isn't an idle game, so 5/5

Farius_22
Farius_22 Developer

Thank you for the feedback. I've uploaded new version of the game with enemies dealing more damage and I've added optional objectives with rewards.

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