ShellCore Command: Skirmish

ShellCore Command: Skirmish

by Flashbacker
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ShellCore Command: Skirmish

Rating:
4.0
Released: June 28, 2010
Last updated: June 28, 2010
Developer: Flashbacker

Tags for ShellCore Command: Skirmish

Description

Build a massive retro battleship and command your fleet in tactical battles.

ShellCore Command combines elements of strategy, shooters, and RPGs into an original genre-mix with a high level of customization.

How to Play

VIDEO TUTORIAL

"Winning mission Rest Stop":http://www.youtube.com/watch?v=6T-k9SOqnRU

just in case you have trouble figuring out how to use things ^^

Developer Updates

Jun 18, 2010 7:35pm

The Skirmish Special features ground combat and skirmishes against ships built by other players. Enjoy!

v1.12:
- Parts can be flipped now
- Fixed stacking parts and limit exploits (sorry ;P)
- Uploading sometimes resulting in invalid data should be fixed now.

Comments

0/1000
Mirthstrike avatar

Mirthstrike

Jun. 23, 2010

1394
50

You should be able to "repair" by idling at your base for a few seconds -- it's really annoying to have to fly around with half of your parts blown off and not be able to do anything about it.

Felipesd avatar

Felipesd

Jun. 24, 2010

2168
101

this is seriously one of the best games in kongregate, but it need some improvements

CLICK '+' IF YOU WANT A SMARTER SKILL SYSTEM.

hb2007 avatar

hb2007

Jun. 24, 2010

792
37

5/5, favourited. The game is amazing yet it would be better if there was an option which enables you to remove all the equiped parts off your ship all at once and this would help in reconstructiong ships.

Agent_S_315 avatar

Agent_S_315

Oct. 11, 2018

17
0

Just to let everyone who still play this game known and those who came to look back here, there has been an attempt to revive the title "ShellCore Command" by a group of peoples who use a Discord server, you can find their invitation link lying around at the wiki

lightstriker avatar

lightstriker

Jun. 22, 2010

902
61

Very fun game. A couple complaints: Missile Turrets remain pretty much crucial, while defense turrets are relatively worthless. Without using missile turrets (And abusing the AI's poor handling of them) certain missions are very hard/ take way too long
Some easy missions, most notably rest stop, feel trickier then I think they should.
Missile tank is generally speaking just flat out worse then the missile turret. Can serve a purpose I suppose, but w/e. Respawn rate feels too low. Killing the enemy doesn't give you any real leeway. I'd recommend upping every major ships health about 25%, but also increasing respawn timer to about 7-10 seconds.Let players kill themselves using, say, "K'. It sucks to be flying around with only one part left, KNOWING you're going to die shortly, but not quite able to kill yourself.

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