Decision 3
by FlyAnvil
Decision 3
Tags for Decision 3
Description
Another city taken over with an epidemic awaits you. In Decision 3 you'll meet allies and restore urban facilities. Fight, conquer, reinforce and protect your growing group of survivors while ridding the metropolis of the plague.
How to Play
Tips:
- you can change the control scheme (mouse/keyboard);
- the location of inspectors is random;
- you must perform a direct action, "Frontier outpost" (obviously in adjacent areas) to unlock new areas;
- to found new survivors search the whole map, and revisit areas.
FAQ
What is Decision 3?
Decision 3 is a top-down action shooter and strategy game developed by FlyAnvil where players fight to reclaim a post-apocalyptic city from hordes of zombies and mutants.
How do you play Decision 3?
In Decision 3, you control a survivor character, explore city districts, fight enemies, rescue survivors, complete missions, and gradually secure and rebuild the city.
What are the main progression systems in Decision 3?
Players gain experience to level up, unlock and upgrade skills, collect and improve weapons, and fortify captured buildings to advance through the game's various districts.
Does Decision 3 feature base or city building mechanics?
Yes, Decision 3 lets players capture, defend, and upgrade buildings and facilities throughout the city, adding a strategy layer alongside the action-shooter gameplay.
Is Decision 3 single-player or multiplayer?
Decision 3 is a single-player browser game focused on immersive solo action and strategy gameplay.
Developer Updates
ver 1.17
+ fixed bug with intro loop
+ fixed some typos
Comments
technomachin34
Jan. 19, 2020
The sequel is on its way, check facebook account of FlyAnvil !
follow us on boosty.to/flyanvil
wolves102938
Feb. 07, 2015
I have a suggestion. I have an overwhelming number of normal citizens, that other than the appreciated 100 money a day passive, have little to no use. I think citizens should be "trainable" in some way to be one of the other survivor types.
brotherbeast
Feb. 14, 2015
Make citizens trainable for other jobs, Like small requirements for builder, medium for soldier and alot for engineers.
Allow you to direct your militia to the gun nests in your optpost.
Give you the option to have the people following you in a mission stay put as we can do with the militia.
Where is our chainsaw? We need a good meele weapon.
Have a way to recruit people. Like make an engineer build a CD radio and send messages out to invite people (builders, engineers, etc) to the area which you can recruit while rambling.
Zihaph
Apr. 16, 2015
How do regular people bring in more money than a whole factory?
Nemoricus
Feb. 06, 2015
Factories need a serious, serious buff. At best, you get 200 coins per day, and the lowest level is a measly 50. Okay, it only takes a single builder. Fine, I can spare that with a problem. But the higher levels take one and two *engineers* respectively? Over the course of a ninety-plus day game, I've only found ten so far. My team has no problems with capacity. Since the engineers each get me 150 coins every half day, the incentive to upgrade those factories is pretty lackluster.