Quadroscope
by Gret_Kos
Quadroscope
Tags for Quadroscope
Description
A puzzle game with a twist. Each time a line is destroyed, a graphical effect is initiated. The further you go the more complex and intense these effects become. The idea of the game is to make them a part of the mechanic. In order to progress you have to deal not only with the growing difficulty but also with the increasing intensity of these effects. I hope you will enjoy this experience.
You can remove gameplay tips in the options menu.
How to Play
Use W, A, S, D or ARROW KEYS to move the block and SPACE or ENTER to deploy it
Comments
dalewj
Apr. 18, 2014
its needs something else, not sure what. but overall after a while i got bored.
ScreenhogDotCom
Apr. 17, 2014
OK, I gotta admit that this is a really clever game. My main criticism is that I was confused for a few minutes when I wasn't able to place a block in a spot that was clearly available by Tetris rules. Perhaps if each zone had a slightly shaded area that showed where you were allowed to place a block?
Only other thought is to have a small multiplier bonus for clearing one side, and a larger one for clearing all 4 simultaneously. I'm only able to reach about a 1.5 multiplier, even though 4 is apparently possible.
When you place a block in a wrong position, the cells of the block are marked: green '+' means that you can place a cell there, red 'x' means that you cannot. If the block is fully outside incomplete lines and you try to place it, green bars will show where you can place and where you can't. Thanks for your comment and suggestions, by the way :)
SteliosS10
May. 16, 2014
walkthrough here: https://www.youtube.com/watch?v=vliKaXByZxM
unekdoud
Apr. 24, 2014
As a puzzle game the idea is ok, though it would be even more interesting on a larger-sized board. Controlling is tough for players used to regular tetris controls - why not give an option for players to choose the behavior of the warping? What makes it worse is that regular movement is painfully slow, making adjustment by even half a block quite time-consuming. As for the messages, they do add some flavor to the game but perhaps some variety in presentation would be better than just red-text-green-text.
Shirow
Apr. 20, 2014
Suggestion : When trying to do "Warp Moves", make the Collision point on the edge of ghost, and not edge of physical blocks. This prevents a twitch player from doing Warp+Lock immediately, and creates fumble time. Also, adds a little confusion.
I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures: https://docs.google.com/document/d/1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ