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Rising Phoenix II

Rising Phoenix II

by IceFireGames

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Rising Phoenix II

Rating:
2.3
Released: July 28, 2014
Last updated: July 28, 2014
Developer: IceFireGames

Tags for Rising Phoenix II

Description

George is back in his second adventure! Rising Phoenix II is the sequel to Rising Phoenix Episode 1 and 2, this game is a basic improvement on all the complaints about the first game, travel across Oblivion to bring back Cornaria!

VISIT OUR FACEBOOK PAGE HERE: https://www.facebook.com/pages/IceFireGames/374704522646993?ref_type=bookmark

How to Play

Use the Arrow Keys to move
Use the Z key to jump
Use the X key to run
HINT: Hold X down while running to jump longer distances

Comments

0/1000
R_P11 avatar

R_P11

Feb. 01, 2015

2
0

(Cont.2)I am going to finish this with the following: I noticed that you guys are working hard on your games, and you are still active in your facebook page (even if under a different name). My suggestion is: Keep polishing your game-developing skills. The game's backgrounds for example are generally good (some like the city one are simply cool), but most are still below professional quality. The story, characters, the backgrounds... They all scream of something *potentially* awesome. But at the same time, this potential is never realized. Check some of the greatest platformers and see what ideas you can borrow (even just looking at Mario, something can be gained from it). For the story, work in cutscenes - it will fit best with what you are trying to do here and it will help keep things fluid. And well, that should be all. Take care Blue Cosmic Games, and good luck in your future games!

R_P11 avatar

R_P11

Feb. 01, 2015

2
0

(Cont.1)At the end George's friend(?) falls back to the darkness, yet again it feels as if nothing has been truly lost and nothing has been gained either. Cornaria has been restored... Yet not once I catch a glimpse of what that/where it is. Presumably the characters' homeworld but... Again, it feels as if I only saved the void. Now on to more positive aspects: I like the character designs, but they need to be more fluid. What I mean is, if George is jumping/running/falling his arms should not stick as if glued to his side. It makes him seem more like a robot than a human otherwise. Also, I noticed that when he is falling an expression of worry appears in his face, but it is not enough to compensate for his stiff/glued arms.

R_P11 avatar

R_P11

Feb. 01, 2015

2
0

I have not played the other Rising Phoenix games, so I will just be frank with this one. I will also add that this will be quite long and split between different comments (due to the annoying character limit). First of all: It does not feel "complete" as a game. There are no obstacles beyond when/how to jump, and there are no enemies. Granted, the Phoenix is a solitary creature and you managed to recreate that feeling perfectly. But, it is not what you seem to be aiming for here which brings me to my next point: The story. There is a story which is easy to grasp and would work with a platfomer, but the problem is that here it is not fluid. You are given some (rather vague at first, if I may add) fortune-cookie-sized phrases that are meant to convey the story - and although they do so just fine, everything feels... Disconnected.

IceFireGames avatar

IceFireGames

Jul. 28, 2014

1
0

Thanks for playing guys! Here's a link to our page, like us for more information on our games
LINK: https://www.facebook.com/pages/IceFireGames/374704522646993?ref_type=bookmark

IceFireGames avatar

IceFireGames

Jul. 28, 2014

1
0

Thanks for playing guys! Visit and like our Facebook for info on more games from us! LINK: https://www.facebook.com/pages/IceFireGames/374704522646993?ref_type=bookmark