Space Shooter

Space Shooter

by Iveck
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Space Shooter

Rating:
2.0
Released: January 17, 2014
Last updated: January 17, 2014
Developer: Iveck

Tags for Space Shooter

Description

Shoot your way though endless waves of asteroids while keeping your space ship in one piece!

How to Play

Arrow keys move the ship, A or Q to shoot, Z or S to use special weapon

Developer Updates

Jan 19, 2014 3:01am

-Changed keys bindings: A or Q to shoot, Z or S to use special weapon

-upgrades are now cheaper

-basic move speed is increased by 100%
-upgrade move speed is increased by 100%

Comments

0/1000
YesIamJames avatar

YesIamJames

Mar. 15, 2015

0
0

Good job. Huge improvement over the Unity tutorial program. Check out what I've done with my version.

OmekaITA avatar

OmekaITA

Jan. 18, 2014

0
0

Need more ship and some ostile enemy
Ship weapons idea if need :

Main weapon: Roket(upgrade for homing or big AoE),Special:BlastWave

Main weapon: Pulsar(upg for pierce more enemy or split in 2 small bullet) special:Snipe laser

Main weapon: Flack (upg for cluster bomb or stunner fro ostile only)Special:fire lots of flack bullet on random screen

Hope can help :)

Iveck
Iveck Developer

Thanks for the ideas, I already have plans for up to 5 ships, but some of you ideas are new to me.

Pappastheking avatar

Pappastheking

Jan. 18, 2014

0
0

The beginning spaceship speed is way too slow. I recommend that you tune that. Than it will be better. You could also try to make the asteroids harder to defeat. I don't prefer Instakill.

Iveck
Iveck Developer

Appreciate the feedback. I thinking about adding more ships. Some ships would have the ability to withstand more hits. I'm also thinking about adding more levels, some where asteroids get strong but don't increase in numbers, other levels would gave enemies. Would that make the game interesting enough? or do you rather have other stuff added first?

Lochrin avatar

Lochrin

Jan. 18, 2014

0
0

Decent idea, but the upgrades get grindy, even if they don't look expensive. 3/5

Iveck
Iveck Developer

Thx for the feedback, should I decrease the upgrade cost? or lower a amount of upgrades (-> enlarging the gain from each upgrade)

protopod avatar

protopod

Jan. 18, 2014

0
0

It wasn't bad.