Mega Vectr Defense Demo

Mega Vectr Defense Demo

by JimGiant
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Mega Vectr Defense Demo

Rating:
2.2
Released: December 13, 2016
Last updated: January 01, 2017
Developer: JimGiant

Tags for Mega Vectr Defense Demo

Description

Mega Vectr Defense!
___________________

Welcome to the world of Mega Vectr Defense. Still very much a work in progress, expect a lot more content, features and polish in the full version.

PC and Linux versions in development featuring retro wireframe graphics.

Music From:
http://www.gamedev.net/topic/593283-free-game-music-for-developers/

Tower models:
https://www.youtube.com/user/Brackeys

Everything else Jim Giant

How to Play

Instructions
_____________

Use mouse to interact with game elements. Clicking on a square to select it, click again to deselect.

Clicking the countdown timer will instantly spawn the next wave if you don't want to wait.

WSAD or Arrow keys to move your view of the map.

+- keys or mouse wheel to pan in and out.

ZX or Slider to change game speed.

Hover over enemies, turrets or turret upgrade to see information.

Escape or P will pause the game.

You get one upgrade star per life left on each level and 1 star per 5 waves in survival.

Comments

0/1000
spikethehedgehog avatar

spikethehedgehog

Dec. 13, 2016

1
0

Nice game, Can't wait until you make a full version just so you can fix a bit of stuff. 5/5

JimGiant
JimGiant Developer

Thanks. I'm hoping to have it complete in about 2 weeks.

manum13 avatar

manum13

Dec. 13, 2016

1
0

Some feedback: The "quit" button at the start seems to do nothing. Volume options would be nice (as in, being able to mute or individually change the volume of sounds and music). The enemies need healthbars, it's a little frustrating having no clue if that boss is about to die or if he's still half HP. Would also be interesting to know more info about towers (and upgrades), incluiding damage done per shot, range, firing speed and special properties or a short description of what the turret does (Example for the laser turret: "Fires a constant beam that damages and slows a single enemy"). Also on the second level it's a bit irritating that one has to navigate down to be able to see the money you got and timer. Keep working on your game :) . Not bad for someone learning to program

JimGiant
JimGiant Developer

Thanks for the feedback, all excellent suggestions. The quit button is there for Windows and Linux builds but I agree it's a bit silly having it online when it doesn't do anything so it'll be removed in the next build. I'll make volume and health top priority. What do you think about having enemies smoke and set on fire to indicate damage instead of a health bar?

MorgFire avatar

MorgFire

Jan. 08, 2017

0
0

As of right now it's a pretty basic game, but it definitely has potential. can't wait to see the end result

JimGiant avatar

JimGiant

Jan. 01, 2017

0
0

Cannot get the game to load after (trying and failing) to implement the leaderboard. I'm working on fixing the issue but for now you can play the latest version here:

http://www.kongregate.com/games/jimgiant/mega-vectr-defense-4-level-demo

Pat_AfterMoon avatar

Pat_AfterMoon

Dec. 16, 2016

0
0

Nice start!
I like the pause/accel time slider. Like said by others, info about enemy and turrets/upgrade could be helpful.
Keep up the good work!