A merchant tale
by Lethan23
A merchant tale
Tags for A merchant tale
Description
Remaking my programming class final project. This page will mostly be test builds.
Note : The main level is not implemented yet. Only main menu.
How to Play
See in game instructions
Press ESC in game to release the mouse
Developer Updates
It seems that te new version will be too big and the new save system is too complex to work with the web version. Will post a link to the project when it’s completed.
Comments
herve_simard
Jul. 30, 2012
Good work, fella, for this nice game! / Bon travail Jo!
impet
Jul. 30, 2012
Game's got potential. At first I saw the sword in my hand, thought it was a kill things game - then saw how many swings it took to kill the first group of enemies (and that blocking doesnt seem to reduce damage), and realized it's a running away game. Treasure chests appear to secretly contain weapon upgrades as well as food, ammo and possibly gold (wasn't watching gold as there's no obvious use for it). There's a few 'friendlies' who don't do anything. Would be useful to be able to pause the game and/or review the instructions while playing, as well as being able to restart without waiting to die.... those hordes of enemies can barely hurt you, even at the start. Death from 1000 cuts indeed.
Thanks for the feedback. As you saw, its not a game that you can run in the middle of a group of enemy and think of surviving without a scratch. Wanted it to be that way first, but changed the concept a bit. Parry does work, i tested it, but does not have any feedback yet. It does not completely remove the damage, it cuts it in half. For the chests, you found out that the chest that glows more contain more loot and upgrades. They are a few hidden everywhere, so don't be afraid to explore. For the friendlies, they are merchant that can be activated by pressing "E". It will pop a menu with with the price of what you can buy (ammo, food, attack and defense). It is possible to pause with the ESC key and there is even a save function, don't be afraid, you will need it!
silversmile777
Jul. 30, 2012
i agree with Impet. the game has certainly got potential. I would like to see more feedback when fighting. at the moment, it's not clear if you are winning a battle or not. A map or compass would be really useful, helps to work out where you are going and have been. well done so far.
The general health of the enemy is represented by the color of the particles around the enemy you are targeting. The darker it is, the nearer to death he is.
Gamenut125
Feb. 11, 2014
I can't seem to play. I try to click on new game, nothing happens...
Jure
Jul. 30, 2012
It would be nice if you could have full screen.
Agreed. I will try to implement it after i am done tweaking some of the game. Thank you for the idea.