Flash Physics Toy v2

Flash Physics Toy v2

by LuizZak
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Flash Physics Toy v2

Rating:
3.0
Released: January 18, 2009
Last updated: December 02, 2009
Developer: LuizZak

Tags for Flash Physics Toy v2

Description

Some people were asking me to make a version of my last toy with collisions. Well, I did it.

Create and play with particles in a small sandbox game. Share your creation with the world!

It stills beta (as the last version), and I'll be updating it daily (if I can), fixing bugs, adding some features and so on. If you have any bug report or suggestion, use the shout box at my profile. Thanks.

FAQ:

Q: So... What do I do here?
A: You create/edit physics models, then play around with 'em :)

Q: How do I win this?
A: This is not a goal game. It's just for fun. Play around while chating :)

Q: Hey, where's my model? Why it doesn't show up?
A: Perhaps because it's up there :). Hold down Space then drag the simulation world up. Your model may be up there.

Q: Where's the other fancy features of FPT 1? :'(
A: I'm in the way to ajust them to this version. This one is a complete rewrite to ActionScript 3 from scratch of the first version, so some troubles might pop up when in the process of bringing ol' features back.

Q: This sucks. How can I punch your face for that?
A: Sorry, you can't. It can't bring happiness to everyone

How to Play

Mouse: Create, edit the simulation
Space + Mouse: Pan through the world
Space + Mouse Wheel: Zoom in/out
P or Play/Edit button: Play/Edit the current simulation
O or Output button: Open the output panel
D or Copy button: Duplicate the selection

--Particle:
Shift: Toggle fixed/unfixed mode (while in sim enables grid drag)
Ctrl/Delete + Mouse: Deletes the particle

--Toylet - Ok, to use the toylet, follow this instructions:
Paste the code bit you want to paste at the simulation at the outPut code box (click 'output' or press 'O' at your keyboard), then click 'Use as toylet'. Then choose the place where you want to paste the piece of model and then click! (if you hold 'C' you can multi-paste pieces)

Developer Updates

Jan 18, 2009 12:14pm

Update 8:
- A small anti-penetration algorithm has been implemented ;)

Update 7:
- A lot of speed hacks
- Fixed the small crashes

Update 6:
- Contraints broad-phase support! :)
- Little small bugs corrected

Update 5:
- Ability to exclude joints using CTRL+Click
- Broad-phase collision detection, more smooth simulations under numerous particles
- Small Fixes

Update 4:
- As aways, bug fixes
- A selection tool with the abillity to drag, duplicate the current selection (copy button, or โ€˜Dโ€™ on keyboard) and export code for the current selection

Update 3:
- Fixed some small bugs
- Added a โ€˜New Simโ€™ button

Update 2:
- Fixed some bugs
- Added a Toylet (name?): Paste a simulation bit anywhere on the screen :) (read instructions)

Update 1:
- New room size: 1000ร—1000 simulation space!
- Zoom feature: Now you can zoom in/out of a sim for a better overview :)

Comments

0/1000
graystripekokiri avatar

graystripekokiri

Mar. 28, 2010

3
0

bounce n' hide machine: conf,40,120,0.97,0.97|p|c

grady72949 avatar

grady72949

Feb. 10, 2010

3
0

conf,17.4,-567.65,1.03,1.03|p|62,200,870|63,180,850|64,180,810|65,230,870|66,260,870|67,280,850|68,280,810|69,190,830|70,270,830|71,290,830|72,170,830|73,200,850|74,180,870|75,260,850|76,280,870|77,230,730|78,160,700|79,140,650|80,190,620|81,300,700|82,270,620|83,320,640|c|64,63|63,62|62,65|65,66|66,67|67,68|72,69|74,73|70,71|75,76|64,68|64,77|77,68|77,78|78,79|77,81|81,83|83,82|79,80|80,82|77,80|77,82|77,83|77,79|77,78|78,81|83,79|80,81|82,78|79,82|83,80|79,81|83,78|77,79|81,82|78,80|72,64|69,64|69,63|63,72|63,73|73,62|62,74|74,63|66,76|76,67|67,75|75,66|70,68|68,71|71,67|67,70|75,70|73,69|73,65|65,75|70,65|68,65|71,65|67,65|67,65|75,65|76,65|66,65|64,65|69,65|72,65|73,65|63,65|62,65|74,65|74,73|62,63|63,69|73,69|63,62|73,74|63,62|68,75|64,73|72,62|71,66|76,70|74,69
balloon 1

grady72949 avatar

grady72949

Feb. 10, 2010

3
0

balloon 1
conf,17.4,-567.65,1.03,1.03|p|211,170,870|212,210,870|213,190,890|214,230,840|215,150,840|216,150,770|217,170,730|218,190,690|219,210,730|220,220,770|221,150,940|222,230,940|223,250,930|224,270,920|225,130,930|226,110,920|227,170,940|228,190,940|229,210,940|c|217,218|218,219|219,217|217,216|219,220|220,216|216,215|220,214|214,215|215,211|211,213|213,212|212,214|215,212|214,211|214,213|215,213|216,214|220,215|215,219|214,217|218,213|218,214|218,215|218,211|212,218|213,220|213,219|213,217|213,216|213,215|211,212|211,220|212,216|212,217|212,219|211,220|211,219|211,217|211,216|211,218|226,225|225,221|221,227|227,228|228,229|229,222|222,223|223,224|224,226|225,223|226,213|213,224

POKERface123 avatar

POKERface123

Jan. 23, 2010

3
0

conf,40,120,0.97,0.97|p|c

mattcloud avatar

mattcloud

Jul. 17, 2011

1
1

weard happens :conf,0,-580,1,1|p|4,180,770|5,180,850|6,290,850|7,290,770|8,240,950|9,230,850|c|4,5|5,6|7,6|7,4|8,9|9,6|9,5|9,4|5,7|9,7|9,6|6,4|9,6|9,7|7,5|4,6|6,8|5,8|9,8|7,8|4,8

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