Flash Physics Toy v2

Flash Physics Toy v2

by LuizZak
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Flash Physics Toy v2

Rating:
3.0
Released: January 18, 2009
Last updated: December 02, 2009
Developer: LuizZak

Tags for Flash Physics Toy v2

Description

Some people were asking me to make a version of my last toy with collisions. Well, I did it.

Create and play with particles in a small sandbox game. Share your creation with the world!

It stills beta (as the last version), and Iโ€™ll be updating it daily (if I can), fixing bugs, adding some features and so on. If you have any bug report or suggestion, use the shout box at my profile. Thanks.

FAQ:

Q: Soโ€ฆ What do I do here?
A: You create/edit physics models, then play around with โ€™em :)

Q: How do I win this?
A: This is not a goal game. Itโ€™s just for fun. Play around while chating :)

Q: Hey, whereโ€™s my model? Why it doesnโ€™t show up?
A: Perhaps because itโ€™s up there :). Hold down Space then drag the simulation world up. Your model may be up there.

Q: Whereโ€™s the other fancy features of FPT 1? :โ€˜(
A: Iโ€™m in the way to ajust them to this version. This one is a complete rewrite to ActionScript 3 from scratch of the first version, so some troubles might pop up when in the process of bringing olโ€™ features back.

Q: This sucks. How can I punch your face for that?
A: Sorry, you canโ€™t. It canโ€™t bring happiness to everyone

How to Play

Mouse: Create, edit the simulation
Space + Mouse: Pan through the world
Space + Mouse Wheel: Zoom in/out
P or Play/Edit button: Play/Edit the current simulation
O or Output button: Open the output panel
D or Copy button: Duplicate the selection

โ€”Particle:
Shift: Toggle fixed/unfixed mode (while in sim enables grid drag)
Ctrl/Delete + Mouse: Deletes the particle

โ€”Toylet โ€“ Ok, to use the toylet, follow this instructions:
Paste the code bit you want to paste at the simulation at the outPut code box (click โ€˜outputโ€™ or press โ€˜Oโ€™ at your keyboard), then click โ€˜Use as toyletโ€™. Then choose the place where you want to paste the piece of model and then click! (if you hold โ€˜Cโ€™ you can multi-paste pieces)

Developer Updates

Jan 18, 2009 12:14pm

Update 8:
- A small anti-penetration algorithm has been implemented ;)

Update 7:
- A lot of speed hacks
- Fixed the small crashes

Update 6:
- Contraints broad-phase support! :)
- Little small bugs corrected

Update 5:
- Ability to exclude joints using CTRL+Click
- Broad-phase collision detection, more smooth simulations under numerous particles
- Small Fixes

Update 4:
- As aways, bug fixes
- A selection tool with the abillity to drag, duplicate the current selection (copy button, or โ€˜Dโ€™ on keyboard) and export code for the current selection

Update 3:
- Fixed some small bugs
- Added a โ€˜New Simโ€™ button

Update 2:
- Fixed some bugs
- Added a Toylet (name?): Paste a simulation bit anywhere on the screen :) (read instructions)

Update 1:
- New room size: 1000ร—1000 simulation space!
- Zoom feature: Now you can zoom in/out of a sim for a better overview :)

Comments

0/1000
graystripekokiri avatar

graystripekokiri

Mar. 28, 2010

3
0

bounce n' hide machine: conf,40,120,0.97,0.97|p|c

grady72949 avatar

grady72949

Feb. 10, 2010

3
0

conf,17.4,-567.65,1.03,1.03|p|62,200,870|63,180,850|64,180,810|65,230,870|66,260,870|67,280,850|68,280,810|69,190,830|70,270,830|71,290,830|72,170,830|73,200,850|74,180,870|75,260,850|76,280,870|77,230,730|78,160,700|79,140,650|80,190,620|81,300,700|82,270,620|83,320,640|c|64,63|63,62|62,65|65,66|66,67|67,68|72,69|74,73|70,71|75,76|64,68|64,77|77,68|77,78|78,79|77,81|81,83|83,82|79,80|80,82|77,80|77,82|77,83|77,79|77,78|78,81|83,79|80,81|82,78|79,82|83,80|79,81|83,78|77,79|81,82|78,80|72,64|69,64|69,63|63,72|63,73|73,62|62,74|74,63|66,76|76,67|67,75|75,66|70,68|68,71|71,67|67,70|75,70|73,69|73,65|65,75|70,65|68,65|71,65|67,65|67,65|75,65|76,65|66,65|64,65|69,65|72,65|73,65|63,65|62,65|74,65|74,73|62,63|63,69|73,69|63,62|73,74|63,62|68,75|64,73|72,62|71,66|76,70|74,69
balloon 1

grady72949 avatar

grady72949

Feb. 10, 2010

3
0

balloon 1
conf,17.4,-567.65,1.03,1.03|p|211,170,870|212,210,870|213,190,890|214,230,840|215,150,840|216,150,770|217,170,730|218,190,690|219,210,730|220,220,770|221,150,940|222,230,940|223,250,930|224,270,920|225,130,930|226,110,920|227,170,940|228,190,940|229,210,940|c|217,218|218,219|219,217|217,216|219,220|220,216|216,215|220,214|214,215|215,211|211,213|213,212|212,214|215,212|214,211|214,213|215,213|216,214|220,215|215,219|214,217|218,213|218,214|218,215|218,211|212,218|213,220|213,219|213,217|213,216|213,215|211,212|211,220|212,216|212,217|212,219|211,220|211,219|211,217|211,216|211,218|226,225|225,221|221,227|227,228|228,229|229,222|222,223|223,224|224,226|225,223|226,213|213,224

POKERface123 avatar

POKERface123

Jan. 23, 2010

3
0

conf,40,120,0.97,0.97|p|c

mattcloud avatar

mattcloud

Jul. 17, 2011

1
1

weard happens :conf,0,-580,1,1|p|4,180,770|5,180,850|6,290,850|7,290,770|8,240,950|9,230,850|c|4,5|5,6|7,6|7,4|8,9|9,6|9,5|9,4|5,7|9,7|9,6|6,4|9,6|9,7|7,5|4,6|6,8|5,8|9,8|7,8|4,8