Light Up
by MBtheI
Light Up
Tags for Light Up
Description
Nine different levels of 25 puzzles apiece for you to solve. Each puzzle has one unique and logical solution for you to find, no guessing needed!
Suggestions are always welcome!
How to Play
Click to place suns on the board.
Your objective is to light up all the empty tiles. Easy, right? Black tiles with numbers on them must be touching exactly that number of suns, and suns get angry if they're in view of any other suns.
You can Shift+Click to place red X's for spaces you know there can't be suns.
Developer Updates
Your time will be automatically saved if you press the check button and your solution is correct. Complete every puzzle in a section to get your Total Time for that section and your score entered into the Kongregate high scores.
Comments
JohnSteel
Mar. 29, 2009
melantha I know about that stuff.
melantha
Mar. 17, 2009
Oh, one additional thing: Whenever you have n suns on the neighbor cells of an n-field, mark all other neighbor cells of the particular field with x.
melantha
Mar. 17, 2009
JohnSteel, for me some simple rules solve a great deal of the puzzle almost automatically:
(1) Mark the neighbor cells of 0-fields with x (shift-click)
(2) Put suns on fields n-fields that have only n free neighbors.
(3) Look for "isolated" gray fields (especially the ones that are x-ed out). There must be a sun that lights the field.
Of course harder puzzles are harder to solve and need some more thinking. They are not all solved automatically. However, it's quite similar to solving a sudoku.
sgtdroopy
May. 15, 2009
Difficulty needs to be checked. I'm doing better on most of the hard puzzles than I am on most of the mediums.
Dragonlight
Mar. 28, 2009
But it appears that my save file for the 15x15 easy puzzles are still intact...
Wierd...it totally erased my times for the 7x7 easy puzzles...