Evil Corp. Moon Domination
by MadeByTouch
Evil Corp. Moon Domination
Tags for Evil Corp. Moon Domination
Description
You are a villain, who now controls the moon!
First on the agenda, is to build every antagonists favourite device, a shrink ray! And now you must use this tool to shrink all of Earth's skyscrapers.
However, Earth isn't too happy about you halting their construction and have decided to fire missiles at your newly-claimed headquarters, of which you have to dodge and blast out of space!
This game was made as part of the Ludum Dare 25 game jam where the theme was 'You Are The Villain'.
How to Play
Left and Right Arrow Keys to fly the Moon.
Left Click to fire the shrink ray!
Developer Updates
Added a High Score board for โLongest Dominationโ!
Comments
jarders
Mar. 01, 2013
More 'proof-of-concept' than game. Decent mechanics, but has nothing to hold ones attention..
Hi jarders, thanks for leaving a comment! As said in the Description, this was a game made part of a 24 game jam and was intended to be a short piece of work due to the timescale that we had (We can't make 10 hour sandbox action games in such a small dev time and with such a small dev team!). Thanks for the compliment on the mechanics. :) We might need to build in some sort of High Score or progressive difficulty level to keep players interested. :D Thanks for all the feedback! :D
MakubexFox
Mar. 03, 2013
Would have been more fun if missiles could avoid hitting earth n come after u frm d other side.. Cool stuff for a jam :)
booboo293
Mar. 03, 2013
I think it's a decent game, but you might want to work on adding a difficulty level. You can also add an upgrade shop and score that can be used to buy upgrades...just a few thoughts. Besides that, it's rather fun in my opinion!
Hi BooBoo, thanks for the feedback! The difficulty not increasing is something a lot of people have commented on and it will definitely be in a future update when I have the time to implement it! A shop would be nice (Buy power ups for the laser/speed for the moon) feature! :D
AnthonyKoncepts
Mar. 01, 2013
Add some kind of progress meter, and some score or multipliers and you got an addicting lil' game for some audience
Hi Anthony, thanks for the feedback! :) Im working out a difficulty/score mechanic and perhaps a leader board for longest time survived and most missiles destroyed! :D
ZestyCracker
Mar. 01, 2013
because the game becomes rote after 2 minutes... what are the goals? just to shoot buildings and missiles? there is nothing here to keep interest... what is the goal? endurance? to become bored quickly?
The goal is to survive as long as possible! Arguably, it does need some sort of long-term mechanic like progressively difficulty, which I am currently working on. :)