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GD101 Game Design Project
by Markk1y
GD101 Game Design Project
Tags for GD101 Game Design Project
Description
Break into houses and steal stuff without getting noticed! (GD101 Game Design Project Test)
How to Play
Left/Right to move, Up/LeftMouse to jump (able to double jump), Space to break in, hold "O" to show objectives, "F" to turn on/off flashlight, mouse to turn flashlight
Comments
Tolrick
Jan. 14, 2011
I can't even see anything. I have no idea what to do or where to go. Games need to have a clear purpose. This one doesn't.
chillpixel
Jan. 14, 2011
Interesting ideas, but just not very fun. I think you've overreached yourself - lots of features, but none of them particularly polished. The flashlight offers interesting possibilities.
evgo7311
Jan. 25, 2011
The game could be good, but I gave up on it out of frustration: each time I encounter a useable box and I try to make it go down a "level", it gets stuck against the corner and I can't move it anymore. More than annoying...
sheepman
Jan. 13, 2011
Game seems nice, but controls are horrible.
Needs wasd, because f is too far away from arrow keys, and you need to keep your other hand on the mouse.
Also, the game size seems off, as if kong resized it.
happyfeet
Jun. 25, 2011
this is actually one complicated game though i think the actual size is not this big