Flyy

Flyy

by MatthewVroman
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Flyy

Rating:
2.5
Released: February 13, 2011
Last updated: February 16, 2011
Developer: MatthewVroman

Tags for Flyy

Description

Flyy is a game put together in a weekend. It was an attempt at creating a simple but enjoyable game using the Unity Game Engine.

Flyy is now in the Android Marketplace! Get it now! http://bit.ly/hxeaLo (It's more fun with the accelerometer I swear!)

Created by: Matthew Vroman
Music by: Kevin MacLeod

How to Play

Avoid the obstacles and pick up floating rings.
Use W,D or the Up,Down arrow keys to move.
Press 'P' to pause.
Use the Spacebar to activate your ring ability.

Developer Updates

Feb 13, 2011 11:53am

v1.03
-Music now pauses with the game
-Added instructions into the game
-Game now locally saves your high schore

v1.02
-Increased Block Spawns
-Slightly Decreased Ring Spawns
-Added Pause Functionality (press ‘P’)
-Fixed Particle Bug
-Published through Unity Pro

v1.01
-Increased overall speed of the game.

Comments

0/1000
KitKat013 avatar

KitKat013

May. 04, 2012

1
0

I like the part that you have to avoid objects, but the object could be different, add some cool music that changes with added speed after some amount of time. allow the player to move a little faster with the option to move backwards. add some weird power up, like speed, orb, force field, rainbow colored sparkles or make the shapes look like cake or something. you should also add some achievements or you can add all of that and make it music based so the music is with the beat of each time you pass a block. going with csmcm make a option to keep it just like that or have options to include what you want in it
agreeing with most of comments, good concept, simple, and fun for relaxing or after tweaking an actively addicting game.

MatthewVroman avatar

MatthewVroman

Feb. 15, 2011

1
0

Thanks for the comments so far guys. @csmcm, thanks for the critique, I updated the overall speed so that the early portion of the game is at least a bit more entertaining. I also considered adding some physics to the movement but decided against it. The reason I picked Unity over Flash was because my early concept utilized 3D rather than the 2.5D that you're seeing in the game now. It also doesn't hurt that particles are so easy to create in Unity. The game is definitely simplistic enough to be done through Flash but hindsight is 20/20!

csmcm avatar

csmcm

Feb. 13, 2011

0
0

I see no reason for the Unity engine in this game; it could have been executed with Flash.
Controls are very slow to respond. Response time is very slow.
Not an enjoyable gameplay. Game needs work. 1/5; too cumbersome. Needs work before it's
properly playable. Control needs tweaking, at best.

Steelance avatar

Steelance

Feb. 13, 2011

0
0

Amazing for a game put together in a weekend.

MageofDestiny avatar

MageofDestiny

Feb. 13, 2011

0
0

Surprisingly, I'm impressed. Extremely simple, but this is a rare success at making a zen game. Most attempts at this genre end up being far too engaging to relax the player. Minimalist graphics are soothing, objective is simple and easy, and the music is very nice. A tad eerie, but in a good way. 5/5.