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Insight

Insight

by Newtom

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Insight

Rating:
2.2
Released: September 11, 2009
Last updated: September 11, 2009
Developer: Newtom

Tags for Insight

Description

Adventure in original black&white design, various riddles help to discover the mystery.

Gamer gets an invitation to visit a strange cottage. The cottage is full of various riddles and conundrums, featuring the game story. According to the invitatorโ€™s plan, the gamer has to assembly a device, producing a magic drink.
The parts of the device and some active locations can be found by means of a magnifying glass that appears in inventory on the one of the first screens.

Some hints:
- On the first screen read the book then click on the right of the mansion (to go to the cottage)
- Don't forget take the magnifying glass on the next screen. It will help you later =)

Comments

0/1000
DannieGeeko avatar

DannieGeeko

Sep. 29, 2009

0
0

I can't figure out the bottle puzzle. Firkin hell!

Sanmei avatar

Sanmei

Sep. 13, 2009

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0

I can already say that I'd like it far more if it wasn't for the graphics. They hurt my eyes -- a poor precedent for a puzzle game. It's hard to concentrate on anything when I constantly want to look away.

pentagrammatron avatar

pentagrammatron

Sep. 13, 2009

0
0

Looks very interesting, and plays so far is most promising. I'd like to know if I'm right in guessing that b&w scenes are photoshopped snaps, items are stock pictures, and interactive items computer illustrations. However, as everyone has said, interaction is an issue: I have no idea when I'm clicking whether I'm going to pick up something, interact with the puzzle, or move to some other screen. And half of the time I can't visually make out what I know am repeating. Inventory items are nice, but oddly non responsive (no closeups / descriptions / indication that they are the current choice for effecting the game world). And also, in a such a static genre, I can think of no reason why this movie is resizing-disabled (immersion, disability and huge monitors being the arguments for). I have to continuously ask myself whether puzzle fun outweighs UI frustration, and that's never a good place to be.

Noregas avatar

Noregas

Sep. 12, 2009

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0

good idea, but randomly clicking to find ways to the next screen right at the beginning screws the start already.

Heliarc avatar

Heliarc

Sep. 11, 2009

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0

green and black button box*