Gravity Thruster
by PenryP
Gravity Thruster
Tags for Gravity Thruster
Description
Help your ship escape the gravitational field obstacle course in Gravity Thruster.
Before taking your rocket out into space, learn to control it in the obstacle course which is Gravity Thruster. You'll be flying in a gravitational field, so you have to thrust with one hand and steer with the other. Learn to use the tractor beam to carry orbs along with you, so you can move them to their goals to unlock the exit portal and fly out of each level.
Watch out for blocks and other obstacles, don't hit the floor and beware of the auto-aiming gun turrets. Don't forget you can shoot back at the guns and obstacles you wish to to remove. To unlock the next level, complete the tasks and get your rocket to the portal without incurring too much damage.
Level Designer: Create and save upto 5 of your own unique levels.
How to Play
Instructions
The in-game animated instructions will guide you.
The aim of each level is for the player to to fly their craft into the exit portal.
Crates and automatically aiming turrets may block the way and need to be destroyed!
Orb's will need to be picked up by the craft's tractor beam, and placed, dropped or propelled correctly into
position on each empty plinth with the level to activate the exit.
Controls
The in-game animated instructions will explain the controls.
Use the Mouse to Direct your craft, mouse button or E to Shoot.
Use Up Arrow, or W to activate your crafts thruster to propel it forwards.
Use Space, or Q to activate and deactivate the tractor beam.
Comments
rut_1
Apr. 10, 2013
I was really liking this game until I tried to pick up the orb object with my tractor beam by pressing space on level 2. The beam appeared, but no matter how hard I tried, I couldn't left the orb. And I like the music. So I will reserve rating until that is fixed. If it was, I sense a 4* star game or better here!
You need to let go of the space bar to lock the beam. it'll lock at it's current length and let you carry the orb away. On later levels you'll need to use a variety of long and short beams at different stages to be able to complete harder tasks.
Koitenshin
Apr. 10, 2013
I think the mouse controls are detrimental to the objective. WASD controls would help a lot more than "Fly to mouse cursor"
Thanks for the feedback - when you make it past level 2, you should be able to see how beneficial the mouse aiming control method is when the levels become tighter and more complex. There are many games with WASD and arrows to control direction and rotation - perhaps you'd prefer one of those if you're using a laptop.
rhill
Apr. 10, 2013
Not bad but... I have to agree with koitenshin: using the mouse to control the direction is a bad design choice. Arrow (and wsad) keys would have been far better. Of course then a little something more would have been needed to differentiate this game from the crowd of similar ones.
The game used to be keyboard only, using A-D and arrow keys for rotation. Testers found it way too hard to cope with rotation, gravity, and directional thrust all the same time (like gravitar - the original atari game from the 80's , which the game style is loosly based on) So we decided to use the simpler and easier to control method of using the mouse for the ships direction.
bjhamer
Apr. 10, 2013
i just can't get the beam to work at all. Some times it lifts and i have no idea why.
The beam locks when you let go of the space bar (or which ever beam activation key you use)
bjhamer
Apr. 10, 2013
it would be better if left click was the beam and space was fire.
There are alternate keys for both beam and fire if you prefer keys for things !