The Factory
by PierGuillen
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The Factory
Tags for The Factory
Description
Combine quick reactions and a fast mind to juggle falling gears!
IMPORTANT: The difficulty increases every 5 levels. Levels 1-5 are a bit boring and are meant for people to get used to the controls. It gets interesting from level 6 and challenging from level 11.
How to Play
How to play:
Bounce the gears with the help of the paddle. The paddle has 4 numbers on it, while the falling gears have numbers composed out of the ones on the paddle. If the number on the paddle divides the one on the gear, the gear gets smaller and you earn points; if the gear falls, you lose energy. Once the energy reaches 0, it’s Game Over. When a gear reaches 1, and cannot longer be divided, you can safely let it go.
Controls:The paddle is controlled by the mouse, while the numbers on it can be rotated by clicking on the mouse, using the ‘left’ and ‘right’ keys, or selected directly by pressing the numbers ‘1’ through ‘4’.
Keys ‘P’ and ‘Esc’ can be used to pause the game, ‘Q’ to change the quality and ‘M’ to mute the sounds.
Comments
Keiri
Feb. 15, 2011
Interesting at first but it becomes boring after a while of playing. Neat idea though.
Sh33p
Jul. 28, 2011
Nothing wrong with the concept at all. I think that the only reason people are saying boring so much is level 6 should be level 2, and level 10 should be level 3, and the difficulty should rise close to that gradient. Otherwise the only challenge was keeping the mouse in the game.
uberpenguin
Jun. 26, 2012
Ok, if I when a cog reaches 1 I can 'safely let it go', why don't we go the route that isn't completely ridiculous and just have it disappear rather than letting it sit there clogging everything up and making it much more difficult to make sure you hit the cogs that actually need to be hit? Also, it doesn't take 5 damn levels to get used to the controls. It takes one, maybe two at most. No wonder people are getting bored; by the time the game started picking up I was around level 9.
ycc2106
Jun. 03, 2009
I keep losing mouse focus... shouldn't the game pause?
Meldinov
Dec. 12, 2013
Needs mouse focus lock, without them, drops from 4/5 to 3/5