no-one has to die.

no-one has to die.

by SammyBloo
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no-one has to die.

Rating:
4.1
Released: April 20, 2013
Last updated: June 10, 2020
Developer: SammyBloo

Tags for no-one has to die.

Description

Choose who lives and who dies. Your decisions change everything.

DESIGN- Sammy Madafiglio
ART- Cindy Xu
MUSIC- Jesse Valentine

FAQ

What is No-One Has To Die?

No-One Has To Die is a free online visual novel puzzle game developed by SammyBloo. It features a branching narrative and multiple endings based on the player's choices.

How do you play No-One Has To Die?

In No-One Has To Die, you solve puzzles by making decisions about which characters to save and which to sacrifice in a burning office building, affecting the story's outcome.

Is No-One Has To Die a visual novel or a puzzle game?

No-One Has To Die is both a visual novel and a puzzle game, combining interactive story elements with grid-based decision-making puzzles.

Does No-One Has To Die have multiple endings?

Yes, No-One Has To Die has multiple endings that depend on your decisions and puzzle solutions throughout the game's story.

Who created No-One Has To Die and where can you play it?

No-One Has To Die was created by developer SammyBloo, and it can be played for free in web browsers.

Comments

0/1000
oongiman avatar

oongiman

Apr. 26, 2013

7590
80

"no-one has to die" except the two security guards that nobody seems to care about

adamax avatar

adamax

Jul. 13, 2013

3108
32

The security codes arranged in a square grid say 'Rise from the ashes'!

VDOgamez avatar

VDOgamez

May. 10, 2013

2928
30

In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"

Sakgeres avatar

Sakgeres

Jul. 25, 2014

1163
13

So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)

aasninja avatar

aasninja

Oct. 04, 2013

170
1

I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.