Fallen Apart

Fallen Apart

by SimplSilent
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Fallen Apart

Rating:
2.6
Released: February 12, 2011
Last updated: February 12, 2011
Developer: SimplSilent

Tags for Fallen Apart

Description

A reason of John's death is as trivial as whole his life. Except one small detail ... This is a 4th person puzzle game in which you have to control pieces of John's mind to restore his personality.

*The plot of the story: (beginning)*
This is a story about usual man with usual name - John. A reason of his death is as trivial as his name and whole his life. Car crash. And that should be the end of our story. Ironically, such a usual death leads to the most exciting experience not only in John's life but for every human being.
No one knows what really happened that day. The truth is he never died. John is dead and alive at one time.
The world where he appeared was before him. Or maybe his appearance materialized this world. In this world another laws. The John's mind had fallen apart in basic thoughts, senses, instincts and motivators. Each part became matter that contains his personality. And the clearest description of current John's state is 'information field'. John can control pieces of his mind when they appear in 'information field' that represents John.
Will he gather pieces of his personality together or will he stay in basic condition depends on you.
.P.S. (I have already written the whole story for this game. But not yet implemented because it is not enough levels in game to tell full story).

How to Play

GAMEPLAY: Level goal is to consume some amount of spheres(only gray, not red ones) by using environment and colliding this spheres with each other. If one sphere touches another sphere it consumes it. After consuming both spheres are replaced by one bigger sphere with constituted mass of both spheres. So if collided spheres with mass =1 and mass = 2 you will get mass 3 etc. Basic spheres have mass =1. Also your sphere grows which means after consuming other spheres you will be able to pass some holes and unable to use corridors with small width.
CAMERA controls: You can change camera to TopDown view from big height just by pressing F button. To rotate camera hold right mouse button and move your mouse. To ZoomIn/ZoomOut scroll mouse wheel. Use arrowkeys to move camera in horizontal plane
CHARACTER controls: Use W,A,S,D to move spheres.
SHADERS and Animation: If you dislike sphere animation you can turn it off in Options->Uncheck Shader pulsating animation. If you have an old videocard and/or artifacts on the screen turn off shaders.
To switch between levels just move mouse over black border of next level. You can switch difficulty in Options.
Credits:Whole the game(code, level design) made by Sergey 'SimpleSilent' Lazarev. I had written only two music tracks: 'MainTheme' (also plays in last level) and 'Connecting' plays in 6th level. Other music written by Niels Kinsella(God Is An Astronaut)". As soon as possible I will put my own tracks instead.

Comments

0/1000
shannanan avatar

shannanan

Feb. 12, 2011

3
0

Should have a native english speaker check the text.

SimplSilent avatar

SimplSilent

Feb. 12, 2011

3
0

To restart game go to ingame menu by pressing Escape button and choose Restart Level->Yes

shannanan avatar

shannanan

Feb. 12, 2011

1
1

Loads really really slow.

Frost01 avatar

Frost01

Feb. 12, 2011

1
1

Eh, how do you restart the level? R doesn't work, and it doesn't say in the instructions.

SimplSilent avatar

SimplSilent

Feb. 12, 2011

0
0

As the player voting deadline is close(15th feb. for Unity Games Contest) I ask you to leave comments about game so I could implement further improvements and make it better. Of course I will be pleased if you rate my game. I will appreciate all kind of ratings.
Thanks for advance.

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