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Phun Fysics Engine
by SpecificGames
Phun Fysics Engine
Tags for Phun Fysics Engine
Description
It's a physics engine powered by Flade.
Please not that ver 0.7.6 is only for demo purposes. If not satisfied, check back after 2 weeks.
Expect more functions and bug fixes then.
OpenSource : Contact me
How to Play
Build anything you want! (Try making a car!)
Surfaces: Line and square, are both material to particles
Particles: Wheel, circle & box. Moveable objects. Control size through the options menu. Control wheel torque through options menu.
Constraints: Connect particles together! There's only the rod so far.
BlackMouse aka GravityMouse : Attract particles to your mouse!
WhiteMouse aka ParticleMover : More precise version of gravity mouse. Carries 1 particle at a time.
Apple : Toggle Gravity
Pause/Play: Obvious purpose
Clear: Clear canvas. Use options for precise cleaning.
Use the arrow keys to activate wheels.
Comments
MonkThatIsMental
Jul. 06, 2011
deserves to be on top
*love physic games*
firefox4
Apr. 17, 2011
Yes, but recoil is a Factor of momentum and therefore it will bounce
Beny071
Jan. 11, 2010
Nice game. Great use of physics.
SpecificGames
Dec. 22, 2009
Nowadays I hardly comment on my games: But my game runs on Newton's theory and the Law of Relativity. The game is run in a vacuum, therefore there's no air resistance+anything has restitution, throw a metal ball on the ground, it bounces.
wormey
Dec. 21, 2009
and they will bounce up only if the balls or the surface is bendable