Work in Progress

Work in Progress

by SpinalJack
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Work in Progress

Rating:
2.6
Released: July 08, 2009
Last updated: July 15, 2009
Developer: SpinalJack

Tags for Work in Progress

Description

This is my first flash game and still very much work in progress. Eventually it'll have large scale capital ship battles and customisable ships and various different types of enemies and weapons. It'll also have a scoring and item drops based on a combo multiplier along with a sort of rhythm background music.

Currently everything are placeholders and subject to change.

Thanks for all the comments, I'll try to improve the game with each update.

Things To Do:
scrolling play area - done
item drops based on combo multiplier - done
start screen
buy/upgrades menu
more enemies
pause menu with mute button - done
save function
different difficulties

How to Play

Arrow keys or wsad moves the ship.
Space bar or keypad 0 shoots missiles.
P pauses the game and shows the sound options.
Mouse controls turret.
Shields recharge after a period of not taking any damage.
Keep the combo meter filled to earn more points.

Developer Updates

Jul 8, 2009 1:25pm

[16July2009]
Added the pause menu and mute button/volume control
[15July2009]
Kong preloader added for cool points.
Added a new enemy, the mobile artillery unit, launches a devastating barrage of (three) plasma missiles from a distance. The missiles have a concussion effect and a medium sized blast radius. The unit itself is very slow and can be easily out manoeuvred and isnโ€™t as well armoured as the heavy fighter.
Another thing that saw implementation was the item drops, now whenever you kill an asteroid or large enemy there will be a chance that they will drop a power up that refills either health or shields or ammo and also that chance increases with the combo meter. A good tactic is to kite a bunch of enemies and wait till you reach level 2 or higher and then turn around and hit them with a missile. You should end up with a shower of items you can use to get more health and ammo.
Did some balancing to make the game a bit easier. Will need to add different skill levels in the menu screen when that gets done.
[14July2009]
Tweaked some graphics and effects
Added area effect to the missile so that it can deal heavy damage to groups of enemies. Also added the heavy fighter enemy which is a more sluggish foe but can take a beating and is armed with 3 cannons.
[13July2009]
Added some more effects and a new type of enemy which is a small, lightly armed fighter. They become quite deadly when attacking in groups and think nothing of doing suicide kamikaze runs.

Comments

0/1000
applebot avatar

applebot

Jan. 05, 2011

1
0

Awesome Start of a game you have there friend i think your onto a winner

RiftRipper avatar

RiftRipper

Dec. 10, 2009

1
0

The background picture is cool.

bhattarai333 avatar

bhattarai333

Mar. 11, 2010

1
1

OMG first game? I can't even make a ship fire and you can do this???

CuriousMrE avatar

CuriousMrE

Dec. 02, 2009

0
0

If i may make a suggestion that I would like to see made into part of it, you should make it so the controls are relative to the the position on the screen not the ship. It might make it easier to control.
i.e. d goes to the right, w up, s down, a to the right and so forth

CuriousMrE avatar

CuriousMrE

Dec. 02, 2009

0
0

Open beta testing. I like it. It allows you to get feedback from everybody not just a few people.
So far i like it a lot and i wait patiently for more updates now :3

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