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Code Red

Code Red

by TheHelmsman

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Code Red

Rating:
2.9
Released: March 29, 2008
Last updated: March 29, 2008
Developer: TheHelmsman

Tags for Code Red

Description

Strategy game where a player controls team of four soldiers deployed with order to investigate what happened with laboratory. The aim of the game to proceed through all game levels w/o loosing any soldier. Each completed level opens new weapons.

How to Play

Mouse move and Left mouse click: to interact w/ game

Comments

0/1000
Whaker avatar

Whaker

Jan. 21, 2011

6
0

Just so eveyone knows: On normal and hard, the enemies can shoot farther than you can see. So dont leave your guys in the middle of a long hallway; set them behind corners. Also, when moving, make sure that you can run behind cover in case you do find a monster, or have at least five moves to fire (it takes 3-5 shots to kill a monster, usually 4, and if you're unlucky, 6) Also, on hard, remember that monsters can move 4 spaces per turn, and have a range of 3-4 (3 in the first few levels, and 4 later). Also, i'm not sure, but in hard (maybe the other difficulties, too) if you lose the green guy, you lose (he's sort of like the commander, I guess.) Finally, The blue guy seems to do more damage than all of the others, and I've never needed more than 4 shots to kill a monster with him, and he often only needs 3.

STGkraut avatar

STGkraut

Jul. 07, 2011

5
0

patience is the key to this one, take it slow and always have moves left to run to cover if things get messy.

isthatdoodoo avatar

isthatdoodoo

Jan. 18, 2011

4
0

u should choose your weapons and hire mercs

happybuddhaguy12 avatar

happybuddhaguy12

Dec. 19, 2009

3
0

make the classes have special abilities and/or unique weapons, and make the enemies swarm u so u get screwed over if ur not careful. for instance the close combat dude shuld get a shotty, and so on

Destroyed123 avatar

Destroyed123

Mar. 06, 2010

4
1

fun game but need more moves per turn