LootMore

LootMore

by TheWasabiProject
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LootMore

Rating:
3.0
Released: July 13, 2009
Last updated: July 22, 2009

Tags for LootMore

Description

LootMore is the follow-up to Loot -- it's still a sort of bare-bones dungeon crawling game, but LootMore includes weapons and armor, and allows you to save your character for as long as you can keep them alive...

How to Play

Use the WASD keys (or the arrows keys) to explore the dungeon.

To open chests, simply move on to them.

To exit the dungeon, move onto the stairs.

Press I to view your inventory and click on weapons or armor to equip them. You can also drink potions, or drop trinkets (this will destroy them!) to make room for other items.

Press C to view your character's stats.

You will receive points for every item you carry out of the dungeon, except for your currently equipped weapons and armor and any potions you might have (you keep those for the next dungeon).

Your character will be saved until he or she dies. Death is permanent, but after a character dies you can always begin again with a new one.

Developer Updates

Jul 13, 2009 6:01pm

Version 1.4:

- Raised the level cap to 25
- Tomes now increase Lore considerably faster, and the rate of increase now depends on your level (higher levels learn more quickly)
- Two new tilesets โ€” one for characters at level 12+ and another for characters level 20+
- Characters at level 20+ now have a chance to find Orbs (currently, these give you something to do once you hit the level cap, but they will become more important in future versions)
- Dungeons with Orbs in them have stronger monsters that are much harder to run from, so collecting an Orb is a somewhat risky adventure (Orb dungeons have a somewhat fancy tileset, which should be noticeable the first time you see it)
- Eight new monsters (including the Deep Orcs and the Eye)
- Four new special attacks
- Two new armor items
- Three new weapons
- Set the minimum XP to 1 for any battle (previously lowlevel monsters could yield 0 XP)
- Increased the difficulty on a few monsters (particularly in the level 15 to 18 range), and made it slightly more difficult to flee from battle

Comments

0/1000
Yllib avatar

Yllib

May. 24, 2010

41
0

Also, in case you don't get it, Lore is meant to identify armor/shield/weapons so you know their attack/defense. Takes quite a bit to know the stronger items, so always make lore a priority.

loki_x avatar

loki_x

May. 05, 2011

35
2

SHIELD
smal wooden shoield 1__
large wooden shield 2__
rondache 3__
bukler 4__
large shield 5__
kite shield 6__
templar shield 7__

ARMOR
studded leather 2__
ringmail 3__
chain mail 4__
breast plate 4__
light plate 6__
exceptional chain mail 6__
enchanted chain mail 10__
remarkable scalemail 13__
gleaming full plate 16__
light dragonscale plate 18__
ancient chainmail 20__
annoited plate 24__

silverrey avatar

silverrey

May. 26, 2013

19
1

Add Space/Enter for 'Done' after picking up an item instead of mouse only

SloDave avatar

SloDave

Jan. 13, 2012

27
2

A damage and armor scale on the character screen would be real nice.

zeromessiah avatar

zeromessiah

Jun. 19, 2016

6
0

Full lore unlocks at 76. Full level at 25. Simple Leather AC1
Studded Leather AC2
Ring Mail AC3
Chain Mail AC4
Breastplate AC4
Field Plate AC5
Scale Mail AC5
Light Plate AC6
Exceptional Chain Mail AC6
Full Plate AC7
Enchanted Chain Mail AC10
Remarkable Scale Mail AC13
Gleaming Full Plate AC16
Light Dragonscale Plate AC18
Ancient Chain Mail AC20
Anointed Plate AC24

Short Sword DMG 1-6
Long Sword DMG 1-8
Hatchet DMG 2-8
Great Sword DMG 1-12
Claymore DMG 3-12
Hammer DMG 4-12
Great Axe DMG 2-16
Maul DMG 4-16
Morning Star DMG 4-20
Pike DMG 3-24
Trident DMG 4-24
Heavy Mace DMG 5-25
Shimmering Sword 3-36
Lance DMG 2-40
Vicious Axe DMG 2-40
Warhammer DMG 6-48
Grand Mace DMG 8-48
Mithril Dagger DMG 6-60
Saber DMG 4-72
Soldierโ€™s Dagger DMG 8-80
Mithril Short Sword DMG 7-84
Royal Long Sword DMG *50
Ensorcelled Blade 6-120

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