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Maximum Security

Maximum Security

by TripleRGames
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Maximum Security

Rating:
2.6
Released: January 26, 2018
Last updated: January 26, 2018
Developer: TripleRGames

Tags for Maximum Security

Description

Welcome to the MAXIMUM SECURITY jail!

You are not the common convict. You want to be free. And there's nothing that can stop you from achieving your dream.

Select your convict, shoot your way out of the jail, drive your fast getaway car and fly away to your freedom.

Good Luck!

MAXIMUM SECURITY is a short Top Down Shooter game featuring a convict trying to escape from prison.

How to Play

CONTROLS:

W A S D - move

MOUSE - rotate

LEFT MOUSE CLICK - shoot

RIGHT MOUSE CLICK - pick up gun

R - reload

C - change vehicle camera

Comments

0/1000
youngmakar avatar

youngmakar

Jan. 28, 2018

1
0

fun little game but when i go onto the court yard it sows e that i have ammo but i dont have a gun, also i feel making the car easier to maneuver would be fun

TripleRGames
TripleRGames Developer

Thanks for the feedback and for the play. Noted, the game will improve in future updates. Apparently my idea of a drift car was not so good lol. Cheers

didyawanna avatar

didyawanna

Jan. 26, 2018

1
0

Definitely need to tighten the controls for the car chase, that was very rough. Correct shooting vs walking as right now you cannot do both. Very short but not a bad start, I'd really work on polishing this thing.

TripleRGames
TripleRGames Developer

Thanks for the feedback. Not being able to shoot while walking was an intended feature to make it a bit harder. The car was supposed to be a drift car haha, it was my first time doing a car controller, I will definitely improve it and I also want to add more gameplay levels, weapons, caracters, cars and balance the characters a bit as for now it's very easy to kill the cops.

Mozai avatar

Mozai

Jan. 29, 2018

1
0

why does 'ammo' value change when I get shot?

TripleRGames
TripleRGames Developer

Hello and thanks for the feedback. The bug it's only visual, your ammo is intact. It will be fixed in the next version which I'm already working on.