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Don't Let 'Em Touch

Don't Let 'Em Touch

by WalkingTreeGames

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Don't Let 'Em Touch

Rating:
3.0
Released: December 22, 2009
Last updated: December 22, 2009

Tags for Don't Let 'Em Touch

Description

You have to control two balls while trying to dodge a variety of enemies and trying to gather power-ups and last for as long as possible to get the highest possible score!

Note: This game is pretty difficult at first, it has a bit of a learning curve, so you just gotta play it a couple of times to get a good score. Also, there is a secret you can see if you score over 9000 points.

How to Play

WASD - Moves the Left Ball
Arrow Keys - Moves the Right Ball
E - Toggles mute/unmute
Q - Toggles Quality
Space Bar - Pauses Game

Comments

0/1000
Cr1msonking avatar

Cr1msonking

Mar. 01, 2010

0
0

I don't see my score either.

Also, change the colors of the power ups. I'd like to know instantly what power up it is by the color, rather than trying to distinguish it by the mark on the blue. That split second can be the difference of a game. It lets me strategize more so I know what my plan is by the power up.

Dyrak avatar

Dyrak

Dec. 24, 2009

0
0

Whoa, I can't do this at all, I try to do up down with arrow key and left right with A and D and that doesn't work so well.

WalkingTreeGames avatar

WalkingTreeGames

Dec. 23, 2009

0
0

Thanks for those comments, those are some good ideas though. If I ever make another avoider, I'll have to keep some of those in mind.

McKain avatar

McKain

Dec. 23, 2009

0
0

Not bad, but it lacks much to set it apart from other avoider games. Obviously some polish would help (I recommend Kiwi brand polish). Notably I found the instructions to be more irritating to the eyes than helpful (I'd suggest animations for applicable parts when you hover over them). Some physics would help (e.g. green marbles bounce off you, or at least push you. Maybe break on each other.) just don't go overboard. Props for the small sprites, it's nice having room to move. Overall (3/5)

WalkingTreeGames avatar

WalkingTreeGames

Dec. 23, 2009

0
0

Yeah, this game is definitely a challenge.
5000 is pretty good d0giem, keep going tho, try and get over 9000 points!
@iPlayProd, just google how to make a pause button in AS2/AS3 its really simple.