Dodge Circles

Dodge Circles

by Zebediah49
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Dodge Circles

Rating:
2.5
Released: March 08, 2008
Last updated: March 08, 2008
Developer: Zebediah49

Tags for Dodge Circles

Description

I decided that I should learn actionscript, spent a little while, and this is the result. If it looks suspiciously like Particles, that's because that was the inspiration. There is no other relation.

How to Play

Balls spawn from the upper-left corner. Arrow keys accelerate. Don't get hit.

Comments

0/1000
Sputnik5 avatar

Sputnik5

May. 03, 2010

1
0

The most obvious problems are the frame rate, which is set too low, and the hit test. The built in hit test doesn't work very well for round objects, or pretty much anything but a rectangle. There are custom pixel-perfect hit test functions in the kong developer forums and other websites you should check out. Is there a way to win, or are we doomed to always fail?

Elkio avatar

Elkio

Mar. 08, 2008

1
0

Alright...

LeavesCat avatar

LeavesCat

May. 15, 2008

2
1

Really bad. Accelaration way too fast. 2/5.

braves055 avatar

braves055

May. 23, 2009

1
1

Way too much acceleration, when you bounce off the walls you go extremely fast, 1/5 nothin like particles.

jacksonas avatar

jacksonas

Oct. 01, 2008

1
1

im happy today too!5/5!