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Comments for M13n: Miniaturization

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TheNiceDictator

Mar. 18, 2017

Under rating threshold (show) Awesome game!

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(1)

RenzitoA

Mar. 18, 2017

Under rating threshold (show) First Reset: 1 Quintillion Second Reset: 1 Sextillion

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(54)

macman3

Mar. 18, 2017

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(-5)

dsava2808

Mar. 18, 2017

Under rating threshold (show) Make more games like this! 5/5

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(4)

Tenzhi

Mar. 18, 2017

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(-8)

dansparrow

Mar. 18, 2017

Under rating threshold (show) There is one big problem with this game. You need too much money to reset. Why is it a problem? Because the game lacks of different upgrades, which makes it get 1 quintillion really boring and repetitive. You have automated a lot of the game by the time you reach the 10 billion or even less, which means that after that, you barely click the sell button to get more money and way for the quintillion. Lower the reset cost or just add some other kind of upgrade.

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(10)

blade2277

Mar. 18, 2017

Under rating threshold (show) Please replace some approximations of values with scientific notation.

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(3)

Sir_Poopington

Mar. 18, 2017

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(-57)

rjkxb2

Mar. 18, 2017

Under rating threshold (show) You can reset once you get to 1 quintillion. It pops up automatically. Also hovering over the achievements shows what they are. Took me longer than it should have figure that out haha

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(148)

Mevilacqua

Mar. 18, 2017

Under rating threshold (show) how do you reset? also my acheivements show no information, i think im seeing less than intended, please help because i do like this game

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(1)

BDR1985

Mar. 18, 2017

Under rating threshold (show) VanguardM: I don't know if you'll see this comment but the + and - buttons allow you to take some of your workers off duty so the idle timer progresses slower. This is pointless for sales reps but can be handy for dealing with engineers which work and eat your money much faster than scientists (and do progressively less and less actual effective work as the current size approaches the theoretical minimum).

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(9)

retrorocket1

Mar. 18, 2017

Under rating threshold (show) @vangaurd for salespeople it is pointless. For engineers or scientists you may want to save money but still want it to autoupgrade so you can use those to spend more or less on a certain category.

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(5)

RenzitoA

Mar. 18, 2017

Under rating threshold (show) NO OFFLINE PROGRESS X2

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(-2)

VanguardM

Mar. 18, 2017

Under rating threshold (show) Comment got downvoted so I'll rephrase; Can someone please tell me what the point of the + and - buttons are?

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(-2)

phokfugoy

Mar. 18, 2017

Under rating threshold (show) there should be an achievement for going to the theoretical minimum

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(-2)

voodooviz

Mar. 18, 2017

Under rating threshold (show) It doesnt seem like having more than 60 Salesmen does any worse than having 100, in fact its better to have less it seems, not sure if this is intended or not, but it at least doesn't make any noticeable difference for the better

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(-2)

Ephixihd

Mar. 18, 2017

Under rating threshold (show) Great concept, keep working on it. Quite boring only doing the same 3 things ^^

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(3)

Constantine212

Mar. 18, 2017

Under rating threshold (show) Great concept, the visual for size and the theoretical minimum makes this much funner than just a text incremental. I would highly suggest making more exponential features, an automatic buyer buyer (which might increase the cost to balance it a bit), and prestige for your first couple improvements. I'm excited to see you improve your game and look forward to future releases :)

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(116)

CorvoZorah

Mar. 18, 2017

Under rating threshold (show) @Phrogger you're selling science to science guys

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(1)

jfcwtfusernames

Mar. 18, 2017

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(-12)

RenzitoA

Mar. 18, 2017

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(-13)

rpgmanes

Mar. 18, 2017

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(-14)

Phrogger

Mar. 18, 2017

Under rating threshold (show) a) what am I making? b) who is buying all of them?

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(15)

VanguardM

Mar. 18, 2017

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(-5)

tuazz

Mar. 18, 2017

Under rating threshold (show) reset cost 1 Quintilian bottom appears at 100 Quardrillon

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(0)

relcor

Mar. 18, 2017

Under rating threshold (show) manager: i know what you are all thinking, how is it possible to make our product smaller, well our scientist have found a new way "use smaller atoms" employees: ... manager: now having done this a few hundred times in a lab we finally learned how to use hydrogen as the main component in our product! employees: ...

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(11)

emeory

Mar. 18, 2017

Under rating threshold (show) Maybe we could see what the achievements are when we scroll over them? Still good game

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(2)

fallp

Mar. 18, 2017

Under rating threshold (show) To reset this game you have to reach 1fm diameter and then pay 1 quintillion $.

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(13)

umede

Mar. 18, 2017

Under rating threshold (show) Smaller atoms. Sounds legit :)

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(36)

rexspaulding3

Mar. 18, 2017

Under rating threshold (show) I think it'd be cool to add in a "scale" comparison, so we can imagine what we're shipping, size-wise. Something like the "scale of the universe" http://scaleofuniverse.com/

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(8)

TreborE

Mar. 18, 2017

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(-8)

TheDuckCow2

Mar. 18, 2017

Under rating threshold (show) MIEN: Miniaturization is racist (Consult Asian).

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(3)

obee58

Mar. 18, 2017

Under rating threshold (show) Processor Manufacturing Company: The Game

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(2)

Slothrop

Mar. 18, 2017

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(-3)

TheDuckCow2

Mar. 18, 2017

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(-26)

TheDuckCow2

Mar. 18, 2017

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(-28)

DJMiky007

Mar. 18, 2017

Under rating threshold (show) Tim Cook simulator. Less for more

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(9)

GammaRoi

Mar. 18, 2017

Under rating threshold (show) Finally found the reset button after 6 hours of being bored and slowly waiting for money to accumulate so I can actually upgrade, at 1 Quadrillion a shipment, now to wait to get to 1 Quintilian so I can click it. If I didn't have multiple monitors and legitimately nothing else to do I would most likely have closed the game by now.

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(9)

Tsarra

Mar. 18, 2017

Under rating threshold (show) 5 starred it just because it's unique and I want you to keep working on it. :P

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(25)

Yalortian

Mar. 18, 2017

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(-17)

Gwarks

Mar. 18, 2017

Under rating threshold (show) resetCost: 1e+18 Thats pretty much but i got 1e+6 already

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(0)

Yalortian

Mar. 18, 2017

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(-15)

Ten_Tacles

Mar. 18, 2017

Under rating threshold (show) I think the closer your theoretical minimum and actual size are, the more effect has researching the minimum, and less effect has lowering the size. I really like that, it adds a lot of strategy!

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(1)

Shuriza

Mar. 18, 2017

Under rating threshold (show) At some point the units get so small that the game only tells you you're shipping out "billions and billions of units" in a cubed meter shipment. Anyone who's played Incrementals is used to units like Vigintillions or scientific notation, please don't simplify the numbers. The game should also display the money made per shipment.

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(52)

leted

Mar. 17, 2017

Under rating threshold (show) So the point of the game is to ship out round products in a 1m cubed container. When you "whack it", you can make the size of the product smaller, with the changes being smaller as you approaches the theoretical minimum. Each time you ship, you shall cram as much of the product as you can in the 1m cubed container, which would mean smaller products means more products you can ship at once. Invest in science later by buying a book, and you will be able to decrease the theoretical minimum, thereby allowing you to whack the object smaller.

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(18)

Selva

Mar. 17, 2017

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(-8)

spacedock

Mar. 17, 2017

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(-6)

Childflayer

Mar. 17, 2017

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(-4)

iGotNothin

Mar. 17, 2017

Under rating threshold (show) How do you reset the game?

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(93)

zebsi0n

Mar. 17, 2017

Under rating threshold (show) I definitely think that this could go places. It's an amazing start, in my opinion, but does need a little more content. Keep up the great work!

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(252)

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