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i have an idea for the prestige: you can get a bigger shipping container and the size of the next container depeds on you cash and some other stats
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i know its late but can you add prestige points and make them increase your money production by 1% each so 1 would increase by 1% 2 by 2% and so on and look for a balanced formula for how many you get
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"Hello Mrs. Penny, would you want to buy 1.934.098.759.076.917.209 of somethings - that you can't even see through microscope - for over billion of dollars?" "Yes of course why not?" Those things happen five times every second.
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Needs a way to see values like sale rate when you can't afford salespeople. A cash per second value somewhere about would be good too. Beyond that it's an interesting incremental, though I have yet to reach first prestige.
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Engineer #65
"Hey boss, what if we just increased the size of the shipping container instead of constantly shrinking it?"
Boss: "HOLY SHIT THATS A AMAZING IDEA YOU ARE NOW VICE CEO! YOU ALSO GET A PAY RAISE OF 34e+1632 $ PER HOUR!"
Engineer #65
"Anyways, who buys this stuff?"
Boss: "Literally no effin' idea."
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i like it, though it's too simple for my tastes. its sort of like BASIC where you play it for a day because its fun at the time but you get bored of it and stop. it would be better with more options, like idle bouncer has
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oh joy. a reset system that niether explains itself in any way, nor gives you any options. good to know this never got further than its first posting. still the same basic crap excuse for a game that gives you no options on how to play, only 1 way to do it, and minimal interaction on your part. 0/5. we have enough worthless garbage here, we dont need more.
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As of now, tooltips are only visible when you can actually buy the thing. Can you make it so tooltips are shown even when you can't afford the thing?
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Can't really recommend this. There's no real sense of progression. Every time you get to a new 3rd power (million->billion, etc.) the time to sell something increases, which means you're basically just trying to get back to your old level of selling power when that happens. It's just the same thing over and over.
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Great game. If I could recommend something though, it would be to make it so that when you hover over something that you can't afford, you can still see the tooltip.
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This game needs a cloud save feature - or even an import/export code. Otherwise I'm literally unable to play it for more than a single sitting's worth of progress. EVER.
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I'm spending trillions of dollars to reduce the size of each unit, to fit more and more in to one shipping container. Wouldn't it be cheaper to just get more containers at this point?
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I like this game. My dad got mad at me for clicking. Me: Im playing a game. Dad: Is that game called: Annoy your dad as much as possible?
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83/84 achievements, and I'm not sitting around to get 100 researchers. The game has nothing more to offer once you've gotten past the first reset, not least because things only get slower no matter how many resets there ARE.