I Have to Get Home
by aaronrbrown
I Have to Get Home
Tags for I Have to Get Home
Description
You awake to find yourself in the middle of the woods, with no recollection of how you got there. Disoriented and afraid, you have only one goal... to make it home.
A point-and-click-style horror game. My first attempt at any kind of game development, created for a "Gaming Theory and Practice" course at Ryerson University.
How to Play
Click menus and objects within the game to advance.
Comments
batonma
Apr. 18, 2017
I believe the bugs Wildkatz mentioned but didn't explain were about the button choices, some of the options duplicate, it's not that big of a problem however the biggest bugs is when you get to the house. When I went to the right I clicked on the doll and it opened the door revealing the ending? I was able to go to the left and when I already got the key I decided to click on the monster to see what would happen, failed of course and got the option to try again however because I already have the option to exit the room the consequence did not matter. Besides the bugs I see that the game was short, (I know it was your first game) I'm guessing there might be a follow up to this story?
darxide23
May. 10, 2017
It's plays like a text based adventure game. "There are three paths here. Which one do you choose?" with some random and unavoidable deaths which is not fun at all and not very good design. Encountered the same duplicate button bugs as others have mentioned. I both died and solved a puzzle at the same time which allowed me to keep going. Took all of 90 seconds to complete after you figure out which choices instantly kill you and which ones don't.
rlcor102008
May. 01, 2017
Nice try for you first game. Good amount of horror. Really need to work on playability though
Mozai
Apr. 18, 2017
there's scroll-bars on the iframe, I have to keep sliding them to see the entire game.
slavinniko
Mar. 25, 2020
Hmph. Want better graphics. Bigger story.