Under rating threshold (hideshow)
I like it. Ok but this seems more like an alpha build of a game. It doesn't 'feel' balanced. I know that's a pretty vague term, but it's the best I can come up with. It is not apparent to me how to use Necromancers. If I lots, I don't have enough money to upgrade them and I die. If I build 1 or 2, they don't kill stuff which means I don't have enough money to upgrade them...and I die. It seems the 'Protector' method of building from the back to front is in order, but the back (top) has less 'surface area' to work with. Also, the way you send a wave of 1 mega dude followed by 10 fast-as-hell dudes is just making fun of me for not being able to prioritize targets. All my dudes will shoot at the one mega-dude who I have no chance of killing while 10-15 wimps fly past unharmed...taking my lives and not paying me.
Under rating threshold (hideshow)
Could've been good, but the units aren't different enough and don't seem to have any special abilities.
A little work could've made this game great instead of being so bland.
Under rating threshold (hideshow)
Ironically, this is one of the first games of this type where you actualy ARE defending a tower and it's called 'fortress defense.' 8)
Under rating threshold (hideshow)
i agree that it needs a mute....and that the necromancers need some sort of modification, they fact that they start with such low damage and that their rate is so low is just terrible
Under rating threshold (hideshow)
level 75 ): where's the mute button ? and i found the fast forward button , you put your mouse over that little area where the monsters come from , and they go faster .
Under rating threshold (hideshow)
Very nice new touch to an established ganre.... but.... in a TD game, I hate having to collect hearst with my mouse. Either make it an action game, or even better collect the extra life automatically.
Under rating threshold (hideshow)
Level 76 is as far as i can get. i fill all upper levels with archers, bottom 2 with necromancers. Please add a pause.
Under rating threshold (hideshow)
Final Wave: 75
Makes me wonder what the highest possible level is...
Already quite catchy... With upgrades and "spells", it would be a great game...
Under rating threshold (hideshow)
eh...would be great, the interface and such is cool, very clean, but the gameplay becomes quickly impossible at a certain level (~70), and the unit balance is bad
Under rating threshold (hideshow)
Im such a noob that i forgot to click on my soldiers when they hard stars to level them up. So i only made it to wave 34...
Under rating threshold (hideshow)
Needs a restart or back to menu button. Needs a "start" button so you can read units before the game starts. Units aren't well-balanced in terms of cost for damage per second. Units need a range circle so you can see where to place units so they will also fire on levels below them. Selling units should use a different key, since some laptops and macs don't have the delete key you are looking for.