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zomg guys the fast forward is just scrolling over the left hand bottom coner and the sell u just click on the tower (guy) and hit the "delete" button 5/5
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nice graphies, good concept but flawed. Put some balance and strategy in and it could be good. Would also like sounds for mobs or weapons but able to switch of the anoying music.
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.... needs a sell button and
HI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Seriously bugged... Sometimes, the HP bars don't move at all, while sometimes they drop completely to 10% left or so.
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HI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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HI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Lacks too much. No special attacks for units, poor balance between hp and dmg. There is nearly no point in investing into necros, when you can lvl them the monsters are so tough that they can hardly move the hp bar at all(at lvl 10).
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level 77. towers are stronger then anything you can have fully upgraded. yes i know, use strategy and maybe have differant results, but when you have a full row of necro's and they cant kill but one enemy, and they are fully upgraded, your in trouble . other wise good game
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Level 78 this time, the 2 spires loaded with archers, 3rd level red mages, 2nd level, blue, first level the necromancers.
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Here's my imitation of a cadre of mages: Ah, we've finally gotten our enemy down to 3 000hp aka 3% of its life. Oh wait! There's one with 1 000 000 000hp. Lets switch to that one instead. And lets also keep firing on that one instead of the current on or the next 20 ones with 100 000hp's each which we actually have a chance of hurting. Yeeeyy!!!
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nice try, but too many bugs and things are not balanced well ( power, money, heart) I liked 3/5 but I vote 4/5 to stimulate some extra work on it, that could make the basic idea working better. If you wanna know about bugs just PM me ( too long to write here)
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Got to wave 83 by startning out with archers, then red mages for 2 rows.. final towers filled with necromancers. I don't see the point of sending a wave of 20 mobs when your complete upgraded toer of mages cant even kill one of them. Hearts seem to come random as well. :/
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just a random thought, but this is one of the games where a unit that slowed them down would really help, it would make waves 70+ maybe manageable...i got to wave 81 and i still don't know how i survived that long
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It's not very satisfying. It's not fun enough to try to figure out the differences between the units by experimentation. If I had a strategy guide, it might be better. 2/5 stars.
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Gozzzman, maybe you should read the instructions before taking the time to write...I'm sure if you take a moment, you will find out how to sell your units. nice game, n ice graphics, I would like to see this game go another step. = )
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you should add a delete option for your units, because if you can afford a better one, but where you want to place it is already some other unit, you should be able to sell it
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I went ahead and 5/5 fav'd this game in hopes that you improve it, and to help bump it in the weekly standing. If it's untouched after a while, it'll go back down to my original 4/5, un-fav'd.
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Also, the Hearts. Either they pop from pre-determined enemies or they are random. If pre-determined, then why make me memorize which enemy pops them and then have to mouse over them? Why not just give them to me? And if they're random, then isn't that a bit silly? I could reach level google-plex if every enemy dropped Hearts. Or to be more precise, I could reach level, say, 75 on one game, but get lucky with Hearts and reach level 85 in the next game with the exact same build.
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75. That's by starting at the top with Archers and building down, upgrading when I can, building new Archers when I can't. Once I built all level 10 Archers (the 2 or 3 at the tippy top were still only like level 8), I erased the top 6 archers and replaced them with Necros, also upgrading them when possible. This crap about 'I beat it with all level 10 archers' is nonsense. I might have been able to squeeze out another level...maybe two... if I had left the Archers at top alone, but it's not like it was going to by me 15 extra levels or anything.
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Level 70 on the first (and only) try. The game look great, and the music is well chosen, too. But the game is still more frantic than enjoyable. 3/5, but keep at it.
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Some more thoughts here - having to hover the mouse over an area to speed things up is NOT GOOD. You're busy trying to catch hearts, upgrade people, etc. and can't have your mouse locked up in one location. As for the whole hearts thing, if the path is at all busy, then you can't even see them half the time, much less catch them before they fade. One more thing to do with the mouse this game does not need atm. Second the idea to make the health upgrades just auto - specially if you add emergency spells as a "thing to do with the mouse
" while waves are going on. Shrug - in any case just make speed up a button and stick it somewhere. Much easier. And yeah no more putting one 400000000 hps guy in front of a wave of superfast little guys - with zero prioritization assignment ability that's just plain lame. Either that or re-prioritize them so that they shoot at smallest/closest to tower first. Frankly that'd be nice anyway ;p
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Yeah... really past 60 it gets a little goofy - could use a difficulty check. Seconded on the units not being different enough/powerful enough for the price at the higher levels. The low rates of fire are pretty much what just murder you. Maybe make some of the higher guys area of effect types, and add some spells for emergencies as suggested by others. Also, it's a small thing, but it would be nice if not everyone shot grey balls. Maybe make some little graphics for each, arrows, globs, sword slices, some different colored balls for the mages? Anyway it's pretty, and kind of interesting but it needs some work along the lines suggested in my opinion to really make it good.
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I feel like you're on the right track here. I want to love this game instead of just liking it, but it needs work. That said, 4/5. Oh, one last thing, you need a menu button or reset or something so I don;t have to refresh the page in order to start over if I make an early mistake.