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Apparently swordsmen can permanently stun large groups of enemies. So they're just sitting there waiting for Necros to kill them.
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very fun game, and yes definately make an ending, far too many infinite level games and they just get annoying. More levels and upgrades is always a plus too, on level 98 now
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I died at wave 204. Apparently, if you fill the entire castle will Necromancers, 5/6 of the enemies will become immune to dying and kill you very, very quickly.
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Omg this game rocks... love the graphics for sure and the updated ammo look is nice. Overall there's some balance and bug issues as I would freeze monster to a crawl using swords and necros. Ended up wave 329 after getting a drink etc and the tower was packed with frozen monsters, gold was negative 50 million or something. EXP too was overflowing almost instantly such that I had to wait for the totals to go positive again before samming new necros to level 10. Love the game tho it's seriously broken currently hehe
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make them turn towards where they are firing
make it more clear that you can pick any of them i thought i had to unlock them or i didn't have enogh money or something
Add stuff to do like upgrading them into tiers or something
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I must be playing a different game. Got to levels 55, 60 and 63. With necros everywhere bar the very first row which is all archers.
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YEAH! Iam in Level 144 and all my Necromants (I only have Necromants) i cant Upgrade, because they have around -5 Million Exp o.0 Shit Buffer Overflow. And I have 5 Billion Gold!
Neds an End, but good! 3/5
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Stopped paying attention around 100. At 165. Needs to go back into development, but has some potential. Needs a help file.
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it glitched when i got to lvl 142, the guys kept going down to no health but wouldn't die and some of the new guys i built hen i deleted my archers got negative experince so couldn't level up past one. other then that it was good
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123 on my first try... Think there was a bug where all the creatures like froze and just stod there while taking damage. Nice game though even though you don't really play it when you reach the higher lvls. 3/5
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Just did a massive update - the little blue ball is gone & now have some proper attack effects + each unit has special status effects that improve on level up. Good luck!
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My highest was 81 but I average around 75.
1. Place two archers on the turrets.
2. 3 oil in the top right tower, delete archers.
3. Upgrade oils until they get to around level 8
4. 3 oil in the top left tower. level those.
5. oil in the next two tiers down in both towers. level all to 10, top ones first.
6. Bottom two rows, take your pick of the 3 mage types.
It's ok if a few enemies get through at the start, because your building up levels on your top height towers. If you don't do that, you die early. The reason for oil: Good power for build/upgrade price, it hits in a line straight down which compensates some for bad AI targeting, at higher oil levels they start getting good range. Above level 70, you will rarely kill anything no matter what you have. Difficulty spikes there. It needs to be a more gradual incline. Targeting AI is also bad. Needs to either have direct click targeting or by AI filters (strongest, weakest, first, last)
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Didn't see any bugs, but some features could be better explained. You CAN sell units. select them in the tower and hit the delete key. It should better explain that you need a certain amount of gold to upgrade. I was wondering why the stars kept disappearing and reappearing.
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Would really love a way to sell units. I keep placing my units in bad spots and cant really find a way to remedy that.
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WoW! I know it's a TD but the graphics and concept really make it stand out. Great stuff - the few suggestions like troop changes and "special" attacks would take this from 4 to 5/5
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stifled by poor targeting AI. strongly recommend giving people the option to choose what kind of creatures to target (most HP, closest to goal, etc). Other than that I think you've done a good job.
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@reece:
4) Speed Time by placing Mouse in Bottom Left of screen
5) Sell selected Unit by pressing Delete Key (Click Mouse on Unit First)
*cough*
1. read
2. think
3. read again
4. think again
5. think a last time
6. post ...
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I am adding status effects + different graphics to the different unit attacks, and I will smooth out the difficulty up to 100. Thanks for all the comments!
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not bad at all :) could use a bit more as far as a storyline/level progression, but it's really good for a second flash game 5/5
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74! Good idea (a true tower defense game) but needs a little more work.. special attacks would be great, doesn't require much strategy, hearts are pretty random.