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A map of the WWII Pacific theatre would be awesome. and maybe modifier cards that give you a bonus during combat would be nice to reward players who take risks to secure countries. It's an awesome game and I hope you expand on it further. 5/5
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I would like more maps to play on. I would also like to be able to see who is at the awaiting and games in progress without having to join if you could make it happen.
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should be like the normal risk where 3 of a kind can make units better/worse instead of the 10 for exhange only witch makes the normal strategic luck and placement impossible to do.
though on the other hand it wont really be much of a ffa but more a one sided witch will make ppl gang up instead of just ganging up eitherway without reason other than like lets say hey he havnt attack'ed me yet or hes my mate ( if that should be so there should be options to make it team based aswell ) the options for creating games can get alot of fixes plus upgrades :) hope to get this rated well for those who knows what i truely mean besides my yappering
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i am getting quite addicted to this game lol and i think there should be a way to make permanent alliances and have private messages.......
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I love it when I'm put with people who suck and I end up getting a group of 97, 120, and 146. This is a pretty good flash adaptation, but there should be a limit to how many units you can put at a single spot. 4/5.
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make a 1-1 ratio option when making a game already, god damn ud have to be a total retard to not see how the luck bullshit ruins the game by now
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@Abalore: Need to make adjustments so that when 3 people remains on the map, everyone has to attack each turn. I just finished a game with 2 guys not attacking each other when there's only 3 people remaining...kind of ruins the game
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I would like suggest DEV to change the map so that Australia links to S. America the same way Asia links to N. America. It'll make continental travelling much easier :)
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I tend to often click exit instead of end turn, is it possible to be able to have a "are you sure" pop-up open so we don't always exit and lose points on mistake?
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@Andyman119 All electronic Risk games are fast, the only reason board game Risk was slow was because of the dice rolls. This has nothing on true Risk yet though, it's missing too many features.
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This brings me back to family game night, where my father would gladly destroy me in the first 30 or so turns, But now it is I who destroys.