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its good but one problem the monsters you fight are too weak i defeated a lvl 10 at lvl 2 thats how bad they are upgrade there attack and defence and exp that will make the game allot better '_'
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Oh, perhaps (for example) a "4/4" marking with the description of highlighted areas on the map so players can see which areas have completed quests before traveling?
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I can't help but comment again on this game. I didn't get into the actual WoW much, but this.... i could sit here and play this all day long!! I agree a couple more slots for equipment would be neat as well as maybe a legendary tier. Either way, you have done an epic job. Keep up the great work bro! I'd love to see more! =)
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wtf make u just made some really sad ripoff of word of warcraft and why didnt you make i look good cuz this game sucks
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I probably would suggest to make your ability bar at the bottom active by clicking - because some spells for the mage like pyroblast doesn't activate when there are multiple mobs on screen - meaning that that's one talent wasted when doing any kind of grinding. I can't see why he'd rather die than use a talent really, but that's just me I guess. Otherwise I'd just take it off the talent tree.
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If it hasn't been mentioned it would be nice if you pull another enemy when you have your regular attack up, it just doesn't make sense going up to an enemy if you aren't ready to strike.
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Market seems broken, I can't buy a wand yet I have the money for it, if I click the wand and then "Confirm" the "buy?" open-out menu disappears but I don't get the wand.
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Humph no Death Knight... I was hoping to make my Troll DK on Kirin Tor (His name is Herdases). The fact that you used the WoW art makes it a little bit lamer, but it's still a nice game
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Rate +1 for a FREE COOKIE!!!
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Due to weekly and monthly contests I will be releasing GrindQuest not-beta on Saturday. Also, thanks for explaining things shmanel. All the things you mentioned are in the update with the exception of a rest slider...we'll see if I can squeeze it in.
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@Shmanel Okay I guess that makes some sense, but its getting annoying having my char refusing to pyroblast dungeon mobs with more health left than it deals damage ..
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@siltfeet: Pyro has some code in it to prevent firing off after a target is below a certain % health, regardless of the actual amount of health left. It was because other people complained about Pyro being wasted on stuff with very low hps left, and then losing the next fight because Pyro was on CD. @trippin_dude: Its something coming in the new update, not implemented yet. @Trisk: It has been mentioned before, and was something Abra was going to try and implement. and finally @Abra: WHERES THE UPDATE. SO FRIGGIN BORED OF SERPENTSHRINE
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@ massive8992
'runing away to go to market and trade' is surely not a bug, the mob doesn't die and well done u have descovered one of the few non-idle ways to improve your characters leveling speed.
also the time it takes to reload the page after saving if you die. well u have descovered the 2nd non-idle way to improve your characters leveling speed.
there are not many non-idle ways mostly those 2 + equiping new items as they become available.
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Not sure if this is known, but Pyroblast bugs out on me and casts once and then refuses to, maybe due to Presence of Mind? I'm using Firefox 3.6.12, if that helps
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i can not get the achievement for hired hand : lvl 11-20:) that's the only bug i have noticed at this time, the other achievements seem to work
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i have found 2 bugs if you click travel to vendor before you die your character immediately ends combat so you do not die and the other is when your dead you can save then refresh the webpage and when you start the game again you are not dead i recommend you fix these bugs because it basically takes away the wait time before you can do stuff when you die