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split the achievements per character or make an indication which character achieved that achievement. i tend to skip quests when i make new characters.
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Ok, this is probably going to get down rated but I'd like to point out that while playing (looking at the actual screen at the exact moment) my level juggled between 67 and 66 and eventually landing on 66 and stayed there. I was wondering if this was a real problem or an isolated incident?
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how about when you go in the instances you have an option to wait get a party but not as much cash exp or items but the ability to beat it more quick or to go alone?
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Why do mobs 7 levels apart give the same exp? 48 rogue killing a lvl 41 gets .1% exp, killing a level 48 also gives .1% not much incentive to grind the level 48's is there?
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@shokingtank Hm... if you'd READ the comments you'd know that we've already come to the conclusion of BLIZ DOESN"T CARE, and it's not even copying Wrath of the Lich King because you cannot go to Northrend, so it's TECHNICALLY only copying Burning Crusade
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@Rygel - It's a Idle Game! You Expect This is A Game you PLAY? You leave comp on for a few hours. Come back. Yay! Got some loot! Sell! Repeat Grind. lv Up! DO forever.
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The settings menu confused me when i started; could you add some descriptive text to explain what the different 'rest,' 'pull,' and 'loot' settings do? I figured out what 'rest' and 'pull' do, but i'd really like some clarification what exactly 'loot' effects. (i <3 mah loot)
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wow the fact that you can never seem to buy anything really sucks. everytime I sell to the shop to buy the armor piece, it always seems to increase in price to just more than I have! also its kind of boring, I mean seriously watching the HP bars drop...thats the game? I mean SOME animation of characters/monsters would go A LONG way for this game. rating it a 2/5 for the following reasons: 1/5 for simply making a game 2/5 for a cool idea but seriously lacking in interaction. game doesn't really grab the player. its virtually a text based RPG. Add some animations, maybe even a turn based fight system & this has the potential for at least a 3/5 or 4/5. Still more work to go it seems but so far a good start!
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Text field for gold coins is too short for player money and merchant cost.
it shows about 3.5 digits (still readable-ish in the thousands, but half digit missing)
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SUCKISH EPIC SUCKISH SO SUCKISH THAT IT SUCKS + if you think it sucks =P more classes would be better and Belf and Draenei
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I can't seem to see the description of the talents completely... maybe if you put the trees on your forum page it would be most helpful.
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Some more single player ideas: 1. More Items and Market Stuff! 2. Quests are not always "kill 5 of these", "kill 12 of these" and so on. Possibly stuff like get these "drops" or "destroy 2 of all monsters" or maybe "grind for 5 mins" - Maybe other than cash, maybe these for rewards: cash,exp,items,talent point (maybe), or whatever bonus ( grind for 5 mins based on how many monsters killed = how good reward ). 2. More variety in monsters! Right now, there all the same except level, effecting stats. Maybe monster skills? For eg. Ferocious Fangs: +50% dmg for 5 secs or whatever? Maybe a Freeze, Poison, Buff, Weaken, or anything creative. Or possibly different stats, as in one guys this giant guy who has like 1.5k HP - lv 35 but isn't that strong or a guy who's like 400HP but deals hardcore dmg - lv 35. Or maybe a quick as guy.
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If you ever plan to make this more multiplayer-ish (other than just PvP duelling some random person from the GrindChar list or a friend) you could: 1. Add a chat (although I guess Kong's chat is good enough) 2. Trading Items with other players. 3. A extra powerful mob in let's say, a new arena called "(Whatever Abra makes)" which you get into a group and take down a extra powerful guy who gives better drops but is WAY harder. 4. More "active" PvP. Just getting their duel ID to vs isn't that multiplayer...it's just like fighting another enemy. Continue next page.
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would like to see a bank of sorts for items that i cant use yet but want to keep so its not taking up my inventory
great game tho :)
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I've noticed that Tomes say main hand but when i equiped it, it went to my off hand. Might wanna change it to say off hand not main hand
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Is this game meant for you to leave it on overnight? Because I've idled a good few hours, and my Lv 32 Rogue's EXP hasn't gained that much. But for lv 30...imagine lv 60+...
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Just a minor side note type question: When I load the game it starts me with as much hp as I'd have without my shield...why is that? Does it load items and their stats after it brings up everything else?
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I know you said to vote down questions answered in the FAQ, but I feel I need a little clarification in the duel wield/heavy weapons skill. I have one point in there now, and I am able to equip a shiv. What benefit is there to adding more points to this skill?
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I must agree, this game is addicting. I'm just a tad confused on the shops. They seem to sell gear that is at my current level, but no perceivable difference in stats, other than price. This game definitely has great potential though.
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BLEEP! I just deleted my chars somehow. I was almost to level 60 on one of them and the others were in there 20s. POOP!
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@JustAnotherVoice: Blizzard does work, but since it inflicts damage every two seconds, which is very similar (or identical) to attack rate of your regular attack, you are hardly able to see it do any damage if you're fighting one enemy. If you're up against two or three, you'll see that the 2nd and the 3rd get damaged every two seconds - that's Blizzard.