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Had you nerfed the Agi-Scaling for rogues overnight? i got like +40 agi and im attacking waaaaay slower then yesterday.
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@zzdjmyhjs: I'm not really sure if that's really the case. Most of Rogue's spells are based on agility. I do 517 Ambush damage and i have 517 Agility, 412 strength with an Epic Shiv and Epic Dagger. I get my strength from my armour so that i can balance it out. Having 1 agility is 0.5 VARIABLE damage. So in my case, 500 = 250 variable damage (ie. i can do 0-250 extra bonus damage to my STEADY 412 damage from STR). Having just pure strength means your damage is strong, yet you attack slow, your spells don't do much, and you can't fully utilise the chance of crit-ting for 50% more damage. Hope that helps xD
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Pull and Loot commands
Pull is to pull in how many monsters per fight. So right now, you're fighting 1. If you set to 2, you fight 2 at a time. This is good when you have AoE attacks or Sap to stun them
Loot is what items you put into your inventory. Having it set on common, you can auto loot anything from basic weapons to epic weapons
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personal view: strength is the best to rogue because it gives 1 attack per point, the agi gives 0.5attack and some speed per point. and i think 1attack > 0.5attack+speed.
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Name idea: "World of Idlecraft", or "World of Grindcraft". Just so people can make the link between this game and WoW before clicking play.
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blizzard doesn't seem to do "1.3% per point per every 2 seconds" it seems more like every 3.5 sec. and that's not that much at all(the damage) even at skill lvl 9 with 181 int it's only 21 so it equates to about 10.5 dps which against anything with a normal amount of health is far too low unless you have bolt mastery which means mid fifties is when it finally gets useful|and i can't think of any good ways to fix that without making it completely overpowered as soon as you get any of the passives(aside from teleport or conjure)
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I agree, the mage for each build I tried dies on things his level. My rogue just completed all the lvl 41-50 quests in each zone at level 38.
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Awesome to see a dev actively replying to comments - I also have a question though: Are there plans to use the third equip slot for Mages and Warriors? It seems to only benefit the rogue at the moment...
I guess another question: Could there be another way to make dungeons more useful? Such as maybe adding boss specific drops and the like...
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@kyochan: nice idea, but 100-37 makes 63, not 67. Let's just hope the author notices this before he makes a mistake lol
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anti-hacking suggestion: the level variable can be converted to its real value by a function, lets say, for example, you are now 67 level, and the formula = 100 - 37 = 67, where 37 is the level variable. This would prevent the hack from searching for the memory location easily.
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Sap is useful when you get adds, which are common in later zones. -Score is the level, also this just in, hacking games makes you kewl. -I did not nerf mages at all, if you want to know the specifics I made them more consistent: Nova CD went from 30s to 12s, duration went from 10 to 5. Flame Strike went from %150 dmg 25s CD to 100% dmg 15s CD (next patch will likely be 120% dmg)
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@Kubai77: Sap's function is if you fight two mobs at once (which almost never happens unless you set the pulls at 2) You will stun the second one while you fight the first.
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Lets talk "SAP". In the description it says, "Until the enemy is hit". Key phrase in the description, considering you have "Auto-Attack" always on. So if I had to guess, its there to make the enemy miss an attack. Thats the only use, dont think it doesnt do anything... if im wrong tell me please.
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Thanks guenwhyver I didn't notice that.
serialies I'm guessing that Rouge is Easy/Fast, Warrior is medium & Mage is Hard/Slow
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Bug report: Rogues can equip an offhand and then keep it equipped even after resetting talent points. I'd imagine that this holds true for the other classes, as well.
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The gold costs seem quite ludicrous-- The first item slot was reasonable, but from the second on requires at least 6+ hours of idling...
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hello Abra24, thank for your reply , i have played 3 character at one time, so i lose levels. btw the game is my favorite. hope more Content.
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Those of you losing levels or seeing any other kind of rewind when you log out then back in, are you leveling more than one character? The game saves itself whenever you do ANYTHING, so the only reason you would skip back would be if it cannot access your save file, and the only reason that should be, is if it's already in use.
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what the ***** my rogue and mage get the level about 30 but after i close the web and get back they are only 15 levels ....... plz```` give my level back!!!!
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Could someone explain this talent system to me? It would seem as if you would need level 100 simply to max one talent, hence, why even require level 10 on one for the next?
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mage with arcane + ice build will go through a group of 3 relatively easily(assuming you have the bolt mastery skill) that's where things are balanced|for everything else: completely unbalanced and needs fixing| preferably a reduction on the cd for fire skills since the other two would be completely overpowered for the "group oriented" arcane+ice build
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I think it'd be better if you could put in the percentage at which you rest, instead of having only 4 distinct choices. 25 is too low and 50 is too high, something like 37 would be grand
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Just kinda noticed this, but the Thief tree for Rogues is absolutely useless. There's no payoff for even getting to the third tier of it.