Under rating threshold (hideshow)
samsara = reincarnation
so reincarnation room as you are reincarnated from fish, reptile, bug to bird, you finally escape the cycle of Samsara
Under rating threshold (hideshow)
Is this a prequel/sequel/sidequel to the cube escape games? The graphics are simpler, but much the same, as are the sound effects.
Under rating threshold (hideshow)
Am I the only one that gets reminded of cube escape a lot by this game? I mean on it the room is quite litterally a cube. Great game anyway, tho I gotta say the ending comes litterally out of nowhere unless you know what samsara means, so I understand the people critizising it, some clues to it would e interesting.
Under rating threshold (hideshow)
This is an amazing game. I love the concept, I love the art, I love everything about it. How did you come up with the concept for it?
Under rating threshold (hideshow)
Wow I'm glad I played this before the Cube Escape games existed. Sad to see people trying to compare them. Samsara Room was a fun little game in its own right, and worth at least one replay if you're like me and time dulls your memories just enough to make old games new again. Not fair to compare it to the later Cube Escape series, which is more ambitious.
Under rating threshold (hideshow)
This feels like a parody of the Rusty Lake games, but it was released earlier? So, was this a parody of, a homage to, or an inspiration for Cube Escape?
Under rating threshold (hideshow)
this game is alot like cube escape but easier. i look forward to a second game and if you did make cube escape i look forward to your future work thank yoo
Under rating threshold (hideshow)
This reminds me a lot of "The Cube Escape" series. Same animation, concept, etc. but those games are made by Rusty Lake. Is Abroy and Rusty Lake partners or something?
Under rating threshold (hideshow)
I am not sure if I am right or wrong but looking at this person's uploads, they may just be posting other people's games, (hopefully with permission). I do not think they created all of the games they posted.
Under rating threshold (hideshow)
if ONLY i knew the correct time, then MAYBE this game would be playable. There is NO way for you to find out the correct time to use on the clock, at least not for me.
Under rating threshold (hideshow)
This game's art, puzzles, and theme are nearly identical to the Cube Escape games. Are you associated with Rusty Lake in any way? If not, it would be nice if you added their name to your description, so others can play what inspired you.
Under rating threshold (hideshow)
"Feels like cube escape" because it is Cube Escape. That fish is the exact same sprite used in "Cube Escape: Harvey's Box". Wonder why Dev released under different name..
Under rating threshold (hideshow)
This is the "prequel" of Cube Escape, look at the upload time of both Cube Escape and Samsara Room. Maybe the same developer did it and wanted to expand it as a series, but use different name, which change the game name to "Cube Escape"
Under rating threshold (hideshow)
Beacker I disagree with what you said. Not your interpretation but how it compares to Western culture and reward. Many games are about gathering money and material possessions but in the best games these are the means to a goal. Elona Shooter is about you defending a village from monsters by shooting them as they cross a field. Getting better weapons and subordinates is a big part of the game but the only things that transfer from one game to another is achievements displayed in the Museum. The defense of the town and the recording of history are the goals of the game; money is the means.
Think about the childhood stories you learned as a toddler. These stories reveal what society's core values are. Aladdin ends with the hero marring the princess. This is not done because of her wealthy; the movie showing how this is vain and hollow, leading to a pathetic existence (think of the suitor at the very beginning who losses his undergarments).
Under rating threshold (hideshow)
I had to use the walkthrough to help me for most of the game...I don't feel enlightened but it was a meaningful game when you think of its ulterior purpose.
Under rating threshold (hideshow)
so i was being an idiot. I was completely stuck after the window part. Then I opened the drawer and saw the fish. Of course. Fish solve problems xD
Under rating threshold (hideshow)
For those of you who are complaining about the ending...I looked up the meaning of "Samsara" and it makes more sense to me now. Samsara is a concept in some eastern religions: it is the passage of life and of the soul, of reincarnation, dawn and dusk. It's an endless cycle, and the goal of some of these eastern religions is to "break free" of this cycle by achieving "enlightenment." The phone at the beginning said to "search for enlightenment." You reincarnated into creatures over and over until you were able to "escape" the room, which was like breaking free of the cycle. it's a particularly westernized idea to be rewarded with money and stuff at the end of a game, but this game is very eastern in philosophy. See, the goal was not to get cake or rewards for escaping the room. Escaping the room itself, by achieving "enlightenment" (the ultimate state of mind according to those religions) was the goal all on its own. P.S i stole it from a guy name beacker1160