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There DESPERATELY needs to be a Sell All button for each individual thing. Example: Sell All Coal, or Sell All Carp. Frankly, even a button that did nothing more than sell all ores, with no differentiating, would be better than having to click 40,000 times to sell things.
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VERY fun! After you've beaten the game (9 hours whadduuuup!), you should have something else to do other than fish and mine and upgrade. Maybe have different modes like easy med and hard where the boss life is bigger (or on easy mode it can be 500,000), then a million, then hard would be like, a BILLION. It IS an idle game, but i dont wanna beat it and have no reason to come back to play it :(
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My only suggestion onto this is just adding on to what has already been said. But instead of upgrading the sell feature, you could add in a sell all option in the ore tab, or for each individual ore.
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Simple, addicting, and fun. Whatever Genre you wanna call these types of games, they are my favorite, and you Sir(s) or Madame(s) have done what i believe to be a perfect job of it. Thank you. 5/5
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Even with everything maxed, it will still take many clicks to exhaust the 1million life of the beanstalk. It would be nice if it didn't take so long. also, Like many others, I feel that it is tedious to sell. It takes sooooo much clicking.
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I actually quite like this game, but the auto-seller needs to sell more at higher levels. I'd also love an upgrade/toggle to sell fish. Well done! I'm looking forward to a sequel.
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Would be great if Kongregate gave us badges with this game, but totally agree with a lot of the comments that there should be a sell all upgrade, also the better fish should put life up more than the 1 star carp. Would also be good if you could use the elements you have mined and the fish to make things to help you
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Apart from a good mouse and hand breaker this game has no sense... 1/5 cause you can't give 0/5. If you had the idea to make a sequel please play it before you post it : if you find it boring we'll probably find it too!
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i have completed everything but the 50000 clicks achievement. this one is truly a pain in the wrist. not really any motivation to go for it either, since everything else is completed and i still need 30 000 clicks. also find it odd that the beanstalk is still there and you can even click it.
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a kid does better work than other older people and he would be thankful for there is still no law about child labouring
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To elaborate on a previous post, it cost 100,000 to increase the amount of mining per click by two. The average value of the minerals I gain per click (max value 100 right now) is 27, so my average gain per click is about 50. That's two thousand clicks to pay back my initial investment, not even counting the selling. That tells me right then that maxing everything is balanced as a time sink rather than as a reward.
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Pickaxe and Outfit at 11. Mineral knowledge at 14. Cooking at 5. Crossbow at 1. Explosives at 11. Miner hired and raised to 13. Fisherman hired, no point to any form of upgrades for fishing past that. Selling and autoselling high but they give so little per upgrade that they're barely worth anything - but then, neither's anything else. Logger as high as I can afford, but since cash is useless for anything else at this point...
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I spent a lot more time selling ore than anything else, and that's with the automatic and click bonuses. Honestly, the automatic sell never seemed to be worth the costs. It should at least be able to keep up level for level with the explosions. I left the game running and came back a few hours later to find over 40k of each type of ore to clear... that... was not fun.
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" Developer response from AdamRV You can sell more once you buy that ability in the shop." That shop ability is already MAXED. Max mining rate is 150 ore per click. Max sell rate is only 120 ore per click! This means you spend more time selling than mining. Furthermore mine worker+explosives collect more ore than the max auto-sell rate. This means you have to even *more* time in selling. This is why people are objecting to the sell rate, selling should be quicker and easier than mining. Vendor skill should max at roughly max_mineworker+max_explosives, Merchanting skill should max at 500 or 1000 ore per click.
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The 50k click achievement is ridiculous. I got every other achievement but only ~35k clicks. So that achievement is another half hour or more of no-effect clicking.
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the save didnt auto save and i was frigging far and toke allot of time to play( like 2 hours or so) also could be due to my flash player plugin crash