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Give a man some fish and he will have energy to chop at the beanstalk, BUT buy a man a fisherman, and he will have enough energy to beat the game!
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This is one of the prettier idle games I've seen on this site, but it started feeling really pointless right around worker level 7/20.
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there is a auto sell ore option why not fish and if you don't want it selling fish then have a option to turn it off and on
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Pretty lazy ending. "YOU WON!! You took down the giant bean stalk in 15:37:20.941" I was really hoping for an epic cutscene but instead we got this. The ending is not worth it.
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Disappointed :( All it did was state how long it took to take down the beanstalk and allow me to play longer with no additional goals. The Stalk even stays at 0. -Grrrr-
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Major Game Improvement:
Be able to move the Inventory around the game field so it can stay open and not be in the way of what needs clicking.
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Wonder if an "increase energy regen" upgrade would be nice (natural regen, not fishes) Maybe it could replace the hat? Add 0.2 energy regen per level, much like the fish one, but on natural...
5 energy per tick vs 1 would mean more time spent working, less time eating fish
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Needs a sell all or [enter quanity here] so i dont have to press the button a million times, or eat after i have full energy
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I played the game in one session, all awards and chopped down beanstalk in 3 hours, 22 minutes and 24 seconds. Loved the game! I was thinking "What if I come to another level by chopping down the tree?". That would have been awesome.
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"We have to count that bean stalk, before a giant comes down"
"Wait! First things first. First I need to get a new suit and a fance hat, so I feel more energetic!"
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i would suggest 2 types of fish, one would give lots of starts but little mana, the other lots of mana and little stars