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Basic save system is now in game. I will monitor for any potential bugs related to loading saved games. I will also try and improve it, like adding multiple slots.
My apologies to anyone who experienced frustration due to my lack of foresight.
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come on, people. it takes no more than 2 hours to clear the game and there's nothing else to do after the last stage. do you really need a save for that?
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I like the concept of the game though it really could use a little polishing. Not all the clicks register when trying to select spells/spears/axes and spells and potions don't reset until you rest, even if you've won a battle. If you fixed these up and maybe added a save system, this would be a great little game!
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I do like the sell mechanic. Selling unwanted gear and potions to get possibly better stuff. Once a save feature is added, I'll be addicted to this game for days. I also like the battle mechanics as well, but a tutorial would help greatly understand the creatures I'm fighting.
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Oops, it seems that my save file is gone instantly after reloading the page! (It feels so good to complain about that as a player for once...)
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Love the game! it's super engaging and addictive, and both simple and original at the same time. I'm hooked. (PS: The music is kinda horrible xD)
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Alright. 55 in game days, 1 hour 23 minutes and 50 second real time, 826 monsters killed. The final battle had me grind for a while. In general the game is fine. Would be nice if you added some more substance, cause as is, there is no replay value. I have no incentive to go back and do it again. But yeah, I enjoyed it and that's at least worth something. 4/5
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The items system is interesting.
Could you add simple shortcut to sell item and to equip an item ?
I have some features ideas to share :
- Possibility to sell items for gold.
- Use gold to upgrade an item.
- Have some boss.
- Get stone that add stat to an item (diablo 2/3 like).
- Artefact item (very very rare items).
- Fuse some specific item to get new items (skills, craft an item, etc..).
- Job to upgrade some things.
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a bug (pls don't fix it:) when you were defeated, remove your cloth (say+1000hp), you will see your hp going from 1 to 0. then wear your cloth again and your hp will become 1000. now you can re-enter the level you just failed~
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Very fun game, haven't had 'fun' playing games recently. There should be a faster way to sell things or a way to craft. Other than that it's great. 5/5
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another tip: keep a few hp pot in bag, when u die switch to the other pot in ur bag, unequip-equip armor, u can then go back in battle and use the hp pot. (quite op if u got the skill then restore stamina)
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4/5 if you had a save feature it would be 5/5, also pro tip: if you unequip armor then equip it you can continue the battle
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maybe make it so want u change armor u dun gain hp straight away? since I can keep unequip, equip armor for hp even after I die.
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I like how I can toss out all my items in one go, and it remembers how much "overbleed" I did on the new chest mechanic. Thank you :p
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Playing this game I feel like theres something I'm missing, like the monsters deal vastly different amounts of damage.
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Very nice game, played it through twice in one sitting! Additional campaigns would be great to enhance replay value. Regardless, 5/5!
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Finished in a little over 2 hours! This was a lot of fun :) I'd love a stats counter that tells me how much I put into each stat with points and how much is coming from my equipment.
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absolutely loved it. intuitive enough to learn quickly. each stage differs enough from the last to make learning the new monsters/arena fun. charming music, nothing too over the top, deceptively complicated/strategic. Great game!
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I have no idea why I keep getting attacked (losing HP) even though none of the monsters on the field are "red" or "purple" (heavy attack).
Any monster you attack with a basic attack (just clicking in it) will apply a hit to you every time you hit it. Monsters that have a red icon will attack you even if you attack other monsters, making it desirable to never attack an enemy without red icon if there are others that do have it.
I will try to improve the monster tooltips to better reflect this mechanic.
Truth is, some of the fundamental design decisions I made are flawed. I certainly would continue improving this game if it got popularity, but otherwise I am going to focus on future games that I know can be better.
All of the relevant information regarding spells should be found in their tooltip. Anything specific that I should better clarify? As for the battle ending (if that is what you meant), you "retreat" with 1 health whenever you would reach below 1 health.
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1. add a save system.
2. add in a tutorial. I know you think that a hoverable ? is enough, it's not. I like the game, but it's pretty complicated.
I have decided to add a save system. No idea how long it will take and the consequences it will have though. As for the tutorial there is a highly upvoted comment saying the best thing about the game is the lack of a tutorial, so I am still not committing to anything. I will however try and better clarify some of the basic mechanics.