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A little disappointed that, apparently, no matter how much I farm I can not get the last 4 Skill Points. Either that or it take an absolutely massive amount of forging levels.... like... a MASSIVE amount...
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I have to praise this game, I really have to.
It's not too long or too short, progressing has a nice pacing - you can feel you are progressing with every new attempt to beat a level - and being able to relocate skill points and try different builds for no costs is amazing.
Well done!
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The monster graphics are really quite beautiful You've chosen to limit both your palette and resolution, but the monsters are still very detailed, dynamic, and unique.
I love how you've taken the hack n slash formula and distilled it down to its minimalist form.
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I think it was a really good game. I had an hour to kill and this game fit perfectly. It could use maybe a concept of prestige, or maybe to forge items into better ones but the best thing I found of this game, were the skills. Not only you could change them to suit your level but some combos, like sweep plus more damage less speed could clear the board in an instant.I was really surprised when i saw a 160k health boss.
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@RedTomato the color schemes do mean lvls of rarity but if you get a white from a higher dungeon or higher in the current dungeon, the items gonna be better than one you got earlier on in the game
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Yup; 45:00.62 . theres a lot of optimization that can be done for when ya look at your equipment, when ya use certain buffs etc. could probably cut down a lot of time if i could look at items during fights!
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What do the various colours mean? I thought they meant level of rarity, but sometimes I get a clear (very common) item that has higher stats that a green (rare) item. Also is there any bonus for having e.g. an all green set?
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Tips for anyone who's having difficulty: I always go for Attack Speed first, then Damage. And when comparing two items, I usually try to see which is better by absolute value while still valuing Attack Speed over Damage. Just my personal opinion.
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I think if you added a simple mechanic like a + or - sign in the corner of the item, it would improve the tediousness of inventory management
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Might add an infinity floor level and have a "Start at floor 10/20/30" button.
Sadly way too short :-( But for those 30mins it was fun :)
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Finished with 18290 Life, 18078 Attack, 16078 Armor, 191 Attack Speed and 16 skills. I chose all top row and all bottom row plus the first 2 in the middle row. I love the ability to switch skills to better suit the enemies you face. Nice game!
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finished with 22277/10143/7976/281 and
584 loot luck and 16 skills (fireball totally worth it), around 3 or 4 hours idk
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Good job, this game is really fun to play. Would be nice if one could store items in a chest or something like that, and be able to move status points somehow. :)
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This game is honestly amazing. I feel like there is some room for development on this, like adding a more diverse gameplay mechanic besides six pieces of armour and grinding to beat that next level boss. What about taverns where you can get bounties on very powerful creatures that will only be around for a limited amount of time. Stuff like that I think would really make this game less of a one-trick pony and time-killer into a fantastic throwback to 8-bit computer gaming.