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Cute. Reminds me of the parts of Rogue that haven't become overplayed. I hope it gets expanded.
One critique, the last act is realllly grindy.
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That was a lot of fun! Ended with 38k HP, 24k Damage, 5.4k Armor and 168 Attack Speed. Really helped focusing on defense and clicking at the right times. Cute.
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Very fun game; if it had enough levels, or different classes and sets of equipment, I could see myself playing it hundreds of hours.
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Needs an Endless Dungeon. Would be awesome to have one, and adds replayability. Potentially have bosses either every 5 or 10 waves, or just pit us against endless hordes of randomly generated monsters, with no bosses.
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Like the other people on here, I wish there was more of an ending, I didn't know the goblets weren't consumable so I didn't use them, and the game didn't respond to my keyboard.
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Kinda fun, if you don't choose who to attack it may take longer but if you do gets alot easier, finished with 39k hp 13k dmg 13k armor 231 spd
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Oh! The things that look like hourglasses or goblets are equippable, not consumables. I expect this to make the game a lot easier.
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@lilkittyamy: There are a few levels where you have to replay them a few dozen times. Just keep trying, collect items, and use the forge to get better ones. You will eventually be able to beat it.
@brainisdead: The bottom row eventually unlock two ring slots and an amulet slot. The top row is for the Three Goblets, once you get them.
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The game doesn't respond to my keyboard inputs whatsoever. So shift-clicking to send to forge and pausing just plain doesn't work. Otherwise it's pretty good distraction.
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Oh! The forge rewards are cumulative, not increasing in quality. Would've used the rewards a lot sooner had that been made apparent.
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the game is good but could be infinite enemies because this game is kind of short but it is very good I liked 5/5! but if it were infinite it would be boring then put it to Act 5 but I liked the game, it's great, I just said what I could have.
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http://i.cubeupload.com/kNVE2g.jpg
easy game. I don't like the fact that speed is capped at some point. I had to change some skills around to get enough speed to win game.
Also, what does rarity of necklace do? higher number, rarer items?
Items at end of game never get much better; just looked for items with speed since speed is capped.
Here is my final stats:
http://i.cubeupload.com/dcnqnl.jpg
Also, would be nice that if every time the white bar fills up, it would show what level we are on! I like to level up, but when white bar fills up, there is no character level. :(
Great music, great graphics though!?
Finished it in about 3 hours.
overall I give it an 8.75 but i rated you five stars anyways! :)
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Fairly fun game to kill a little time. Pretty short and doesn't take long to go through the game and finish it. Might be nice to add some more content at some point if the developer is so inclined.
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A very enjoyable game - the challenge progresses nicely, getting item upgrades always feels good. I would have enjoyed more content, but that's my only reservation.
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Pretty fun little game, enjoyed it.. Unless I missed it ...really could use a way or a hotkey to add items to forge, dragging them 1 by one gets a bit tedious.
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The enemy in the mountains that does x4 damage is impossible to beat. Im now at a point where it takes several deaths to level up and it still kills me in two shots
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It was an interesting experience, although I can say it was really short. It was nice seeing that most of the time, the choices made skill-wise that determined how far you would get on any of the dungeons, and there wasn't a point on which you got bottleneck'd for quite a while. On the other hand, the farther you get the more stat-checky the game gets (which is kind of the point.) The game could use a wider choice of skills, or a buff to those few that feel really underwhelming (namely +60% DMG for the 1st 3 seconds, +70% DMG; -30% Atk Speed, and Dodge 1st Special Attack). Fireball is also seemingly overtuned; once you have it you pretty much stomp on everything every 4 attacks lol.
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Maybe rather than place goblets in inventory, put them in position as son as they are earned. i assumed that like rings, I had to earn extra slots.
That is NOT the case!
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The game isn't over when you kill the final boss. The game isn't over when you kill him and don't use a goblet.
The game is over when you one-shot the boss and don't use a goblet.