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Anyone stuck on the replicating boss you need to unlock the freeze ability and the second life ability it's the only way to stop them long enough to finish both of them. Still requires timing and luck but a few trys and I got it.
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you can manually click the monsters to change targets. For the orb 4 final replicator, just switch back and forth between them, you will eventually get them both near death and killed at the same time.
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Orb 4 final monster can get you trapped in an infinite loop because of its replicating if your armour is high enough, great for farming, not so great for advancing as you are literally trapped. Gonna try and restart the game.
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2 hours for a medium badge is pretty long. The graphics are horrible. It's just attacking monsters automatically without any overworld. No special skills you can activate. 2/5
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At first I didn't notice that there are SKILLS. I got to 2nd act without a single skill and I didn't know that I was doing something wrong. So, on the right of the XP bar there are 2 buttons - switch between inventory and skill tree. Maybe I wasn't the only who missed that.
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I can't get past Orb - Cage of nemeses floor 8. Worse yet, I'm stuck there in a loop. The mobs keep coming, but my regen is so high I can't be killed.
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Have you considered making this an idle style game? It already has semi idle elements to it that would work very well for a full idle/clicker game.
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Oh the nostalgia, awesome game! I played all the way through in one sitting. The 9th level in Orb was tough to beat even after I figure out the right mobs to use cross strike and freeze on. 5/5!
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There is also this glitch on the Chasm where all of your Goblets get used at once. I was at about 30% health and all three of the Goblets triggered at once.
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Weakness shouldn't be able to stack. I've been on the Chasm for so long just because of that one weakening enemy that shows up just before the monster that reduces damage.
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Very good from a micromanagement standpoint, although the second half of the orb dungeons was more of a grind for levels and better loot. Still a very nice concept for a game :)
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I'm such a lazy gamer that I'd LOVE to see the game provide a quick "increases / lowers" pane when comparing equipment so I can replace or dump even more quickly. (Improving equipment is the slowest part of the game but also the most rewarding... so striking the right balance here is really appreciated.)
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For stage 4 orb, I find the Freeze talent to be useful for taking out the last 2 enemies. Get both relatively low, then pause and freeze one just before you kill the other. When you can kill these over and over again without dying, you can leave the game running here and collect all the loot you want to dismantle in the forge.
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Never needed to play past levels which is nice. Liked the progression loot. Damage and attack speed are king. Never was really sure what was better armor vs more health, but balanced them out and it worked fine.
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Stage 4 orb, use the space bar to pause (can do this any time to check enemy buffs) - you will need to kill these 2 enemies within half a second of each other. You'll need high attack speed here. I recommend pause buffering, getting them both as low as you safely can, DON'T use any AOE skills, and take cross strike to finish off the 2nd enemy quickly.
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Got stuck in an endless loop on stage 4 orb, last floor.. xD I gain exp,, and i suspect loot, they cant kill me and i cant finish both of them off..
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I'm on the last stage of the final orb level, but the progress is just too slow at this point to finish. It pains my completionist nature, but I can't afford the time that it would take to finish.
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Also, why so stingy on experience points and forge points during the Orb sequence? Kind of punishing players who stick it out for the long haul ....
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Not my type of game in many ways ... yet I've spent a lot of time here, curiously addicted. Nicely done. A good testament to effective game design.
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'Why is this in Quests for 2018" Cut to 1 hour later "One more run, I know I can get next stage this time!!" Well done. Simple looking game but so much going on and sooooooo addictive.
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Good game but during the orb set of stages, it feels like there's too much grinding. At least for the last 2 stages in orb
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I honestly dont like this game. the difficulty curve is kinda steep, which is ok. Except! it acts like an idle game, but you cant switch tabs or it stops. so i cant play while doing my HW because it LACKS the ability to run in the background.
Otherwise it is a decent game, i like the style
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I thought this was a really fun game. The mechanics were slightly confusing at first but I quickly got the hang of it.
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This is a pretty good game, but again, NO explanation of how anything works or what I'm supposed to do. So, though the instruction on the side panel says that instructions are explained in the game, that's a lie. I had to learn everything from trial and error. I had no idea HOW you're supposed to get rewards from the items you dispose of until VERY LATE in the game, and it was halfway through playing the first act that I finally figured out what the boxes on the left were for. I had thought that was for the enemy. Nope, that's where I'm supposed to put the items I want to use that I've collected. Developer, please make these things clear to begin with!
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wish had explanation on the name of each color, starting from colorless, blue, green, red, brown and white. other than that, this game not easily to get bored, and once you know it, you will spend at least 2-3 hours easily without you're realizing. Hoho.