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Nice little game to spend some time on. Unfortunately Shift-Click doesn't seem to work for me. Any tips on what I missed?
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I love this game. It's simple and cute and challenging. I love the system of skills, and the ability to sell off unwanted equipment for points towards a prize, and the ability to easily compare stats between equipped items and selected items is really helpful and useful. My only critique is that there is an upsetting difficulty for part 2 of Act 3, or maybe I was just doing something wrong with my build. At any rate, I suggest that to make it more continuable, make it so that there's an endless mode where you have to try to survive for as many randomly generated floors of increasing difficulty until you die. Great game. 5/5
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Rings and some items seem a bit buggy? By that I mean a green ring has two properties, while a blue has only 1. I'm also finding items I got earlier in the game are better than red items I'm picking up by replaying last level as a test. Some of this is that items that give a % of stat bonus are much better than flat point bonus later in the game. Regardless, I find it odd to prefer green items to red ones based on better stats, when the red are final level.
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I'm able to click on enemies to switch targets and I can pause the game, but I can't do anything with the items filling up my inventory, clicking on them does nothing and shift-click is supposed to destroy them or something but that does nothing either
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A little disappointed that, apparently, no matter how much I farm I can not get the last 4 Skill Points. Either that or it take an absolutely massive amount of forging levels.... like... a MASSIVE amount...
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I have to praise this game, I really have to.
It's not too long or too short, progressing has a nice pacing - you can feel you are progressing with every new attempt to beat a level - and being able to relocate skill points and try different builds for no costs is amazing.
Well done!
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The monster graphics are really quite beautiful You've chosen to limit both your palette and resolution, but the monsters are still very detailed, dynamic, and unique.
I love how you've taken the hack n slash formula and distilled it down to its minimalist form.
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I think it was a really good game. I had an hour to kill and this game fit perfectly. It could use maybe a concept of prestige, or maybe to forge items into better ones but the best thing I found of this game, were the skills. Not only you could change them to suit your level but some combos, like sweep plus more damage less speed could clear the board in an instant.I was really surprised when i saw a 160k health boss.
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@RedTomato the color schemes do mean lvls of rarity but if you get a white from a higher dungeon or higher in the current dungeon, the items gonna be better than one you got earlier on in the game
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Yup; 45:00.62 . theres a lot of optimization that can be done for when ya look at your equipment, when ya use certain buffs etc. could probably cut down a lot of time if i could look at items during fights!
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What do the various colours mean? I thought they meant level of rarity, but sometimes I get a clear (very common) item that has higher stats that a green (rare) item. Also is there any bonus for having e.g. an all green set?
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Tips for anyone who's having difficulty: I always go for Attack Speed first, then Damage. And when comparing two items, I usually try to see which is better by absolute value while still valuing Attack Speed over Damage. Just my personal opinion.
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I think if you added a simple mechanic like a + or - sign in the corner of the item, it would improve the tediousness of inventory management
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Might add an infinity floor level and have a "Start at floor 10/20/30" button.
Sadly way too short :-( But for those 30mins it was fun :)