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It needs a "Endless" mode with random monsters and random generated stats for them that increases as the floors goes on
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There needs to be some sort of end-game. A "you win" or something; as is, you beat what seems to be a boss, and the game says on to the next level, just like at the end of every other prior level.
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Absolute 5 stars. Game looks simple but so much thought put into the design to keep it elegantly simple for the best experience. A nice change from similar games that are overloaded with details that can make it overwhelming. Fun and hard to stop until finished!
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Very minimalistic but extremely addictive. I found myself playing it for more than an hour after getting the badges which rarely happens. 5/5 :D
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I truly love how simplistic you made this game, but still you made it possible to have completely different and interesting strategies while playing. :D
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Just wanted to say, drops in final stage are awful. You need a metric that compares what has previously been awarded as most of the stuff I saw was nothing close to what I already had.
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Really nice game, although the title is a bit misleading, since it makes it sound like you're gonna meet up with two other goblets. And even if it refers to the enemies, that's still kinda an odd title to go with when more than 3 enemies show up.
...Though, that would make this already good game even better imo
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Nice game to spend some time. Thanks.
Just two comments: skill when you have 50% damage for 3 seconds seems quite useless - it's just first monster or so, though this applies to every battle.
And skill with with double armor when fighting only one opponent seems at least not working properly, see no big difference (checked at crimson gates, only place I think where it should really help).
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Very good, I even find myself grinding the last stage even though I can not be sure that there will be any new content coming up.
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I loved the game, although a bit short, it was ritght up my alley, one suggestion, when I hover over item I'd like to see how equipping it will change my stats
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Something is off with the rarity and stats at the end It looks like. I get green items that are equal and stronger than red ones. All dropped in act 3 Deep Bellow. Example: [Green 603armor 65 speed] glove VS [Red 589 armor 65 speed] glove. 2nd example: [Green 2986dmg 12%attack] sword VS [Red 2936 12%attack sword]. Best sword ive found is [green 3200dmg 11%attack] or [3625 with 8 attack speed]. Lots of greens are equal or better than reds. Only exceptions is red rings which are always better than green ones, which aint even close in stats.
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the rating seems to rise with each day ^_^.Very nice game,hopefully the RPG genre in kongregate gets revived,i really miss those days of Epic Battle Fantasy,Mardek etc
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A tool tip on how the final stats are calculated would go a long way towards this game being fun instead of braindead grind.
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Most of the game I played with my laptop's mouse pad which means this could be fantastic on a mobile phone or a tablet. Very simple, yet very fun. To be honest its simplicity made it more fun than games which try too hard.
Anyhow - consider next time adding some bigger plot, maybe some talking and explaining why the hell am I fighting trees and such monsters? What is that universe? Could have tried adding some more equipment designs, even 2 or 3 for each (leave aside the goblets, and even the jewelry - rings and necklaces.) and the colors of the "better" designs sometimes were much less valuable than random simple equipment.
Still liked it so I finished it. BTW, I played it in one run, but is there a save mechanic? If so - you're awesome!