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I've been playing for too long. I don't wanna quit until I can beat the final level without getting hit. I'm down to only taking one hit. But getting skill points takes so long now. And if armor would spawn offensive anything (like Attack Speed), I could probably make it happen.
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An extra set of skills that direct attack automatically would be nice, such as a priority of enemies with skills (and maybe set the skill priority list) and preferring those in the middle of enemies or with higher health would be nice. Otherwise, everything is solid and streamlined. Though Legendary swords are a pain to get to drop.
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Pretty darn enjoyable for what it is. If you were to develop it further i'd suggest 2 things, 1: add some sort of story, no matter how cheesy or generic it is it'd still add something to the feel of the game. 2. Instead of dismantling items in the forge for hopes of random ones, perhaps dismantling them could give points which can be used to power up/customize your other gear that you already have equiped?
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**Suggestion** Make a "Dismantle All" button. Having to click and drag each piece takes more time than anything in the game.
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Solid 3.8/5. I actually finished the game, but I feel guilty for wasting all that time. But it was worth it and not worth it at the same time...keep expanding, make it better!
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Eventually managed to grind to the point where I could defeat the final boss in a single hit.
Naked.
...I may have a bit too much free time on my hands.
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Great game, but there is a major flaw : poisons and death debuff are really forcing the players to take the enemy as fast as possible. Which really make defense builds non-viable. It force everyone to build the same. And it's a shame, the rest of the game is nice.
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Great game. With such low data needed to download to play, the game could very well be like 10x longer than it is... to damn short.
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How do I find out what the icons mean? There are icons on some of the monsters, unexplained within the game. The "liner notes" claim that all the play is contained within the game. FAIL
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This game was not at all for me. Some people liked the way the style of it reminded them of old 8-bit games, which I personally dislike, BUT I would recommend just adding that bit of info in the description. It would be helpful to have there since people who like that type would be more likely to play it and people like me could more easily avoid it.
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Fun idle ish game :) Sadly waaay too short :( I want to rate it a 5 star but I feel it didnt have enough content for it. Hopefully more is coming, Ill be back if thats the case :D
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Life and Damage are the only 2 stats that really matter. The change in attack speed per level is so minute and useless and high tier equipment can increase it if u want. Or even the little traits can increase it too. Defense also has very small increases that are substitutable with good equipment and high life. Keeping Life and Damage balanced should lead to an easy breeze through.
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Unless you're really close to beating a level anyway, it's more lucrative to grind lower level so long as you've gotten one decent set of equipment from the level you can't beat, than it is to try to optimize play. You'd get more experience just dying more often on the harder level, but forge fodder is the name of the game. The forge don't care what you contribute, only how much.
The colors for the equipment correlate to the number of attributes they have, blue being 1 same as black, green 2, red 3. The levels of the stat randomizations will be similar between them according to the loot rarity, red won't always be best.
Damage and Speed stats are only upgradable every fourth time or so, plan the equipment to enhance your best attributes, and each other. If you're not sure if a damage 554 is better than a damage 429 with a damage 09% stack, try them both on with the stats page open.
I'm sure there was something else but I'm gunna go try to one hit this mofo.
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Finished it over a few hours. Fun game. Nice to know: shift-click recycles items, there's two kind of skill points (one is % stats the other is passive skills) and it's worth pausing the game at the start of each wave that has special enemy types to kill them first.
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I poured stats into atk speed after realizing how it's lower than all the others, but I'm not sure if the rate of lvl up slows down by then, and the option to up that stat isn't always there, so by lvl 46 I only have 197 atk speed, which is low compared to 10369 damage and 16248 armor.
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Simple to play. Simple graphics yet surprisingly fun. I enjoy the ability to reallocate skill points as needed. I also liked not having to click for each attack, just the ones that needed to be focused. Very fun little game.
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Short, addicting game I found while I was waiting for the good EA stuff to happen, now I'm level 52 and can run through the final dungeon in less than 20 seconds. Good game.
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Just something incredibly addicting about this. Fantastic work, Would love to grind away even more hours of my life on this. Maybe active skills? Maybe even a parry or block feature that requires you to be active (moves across the screen, quick flash, something of that nature). Great work. Keep it up!