Under rating threshold (hideshow)
Absolute 5 stars. Game looks simple but so much thought put into the design to keep it elegantly simple for the best experience. A nice change from similar games that are overloaded with details that can make it overwhelming. Fun and hard to stop until finished!
Under rating threshold (hideshow)
Very minimalistic but extremely addictive. I found myself playing it for more than an hour after getting the badges which rarely happens. 5/5 :D
Under rating threshold (hideshow)
I truly love how simplistic you made this game, but still you made it possible to have completely different and interesting strategies while playing. :D
Under rating threshold (hideshow)
Just wanted to say, drops in final stage are awful. You need a metric that compares what has previously been awarded as most of the stuff I saw was nothing close to what I already had.
Under rating threshold (hideshow)
Really nice game, although the title is a bit misleading, since it makes it sound like you're gonna meet up with two other goblets. And even if it refers to the enemies, that's still kinda an odd title to go with when more than 3 enemies show up.
...Though, that would make this already good game even better imo
Under rating threshold (hideshow)
Nice game to spend some time. Thanks.
Just two comments: skill when you have 50% damage for 3 seconds seems quite useless - it's just first monster or so, though this applies to every battle.
And skill with with double armor when fighting only one opponent seems at least not working properly, see no big difference (checked at crimson gates, only place I think where it should really help).
Under rating threshold (hideshow)
Very good, I even find myself grinding the last stage even though I can not be sure that there will be any new content coming up.
Under rating threshold (hideshow)
I loved the game, although a bit short, it was ritght up my alley, one suggestion, when I hover over item I'd like to see how equipping it will change my stats
Under rating threshold (hideshow)
Something is off with the rarity and stats at the end It looks like. I get green items that are equal and stronger than red ones. All dropped in act 3 Deep Bellow. Example: [Green 603armor 65 speed] glove VS [Red 589 armor 65 speed] glove. 2nd example: [Green 2986dmg 12%attack] sword VS [Red 2936 12%attack sword]. Best sword ive found is [green 3200dmg 11%attack] or [3625 with 8 attack speed]. Lots of greens are equal or better than reds. Only exceptions is red rings which are always better than green ones, which aint even close in stats.
Under rating threshold (hideshow)
the rating seems to rise with each day ^_^.Very nice game,hopefully the RPG genre in kongregate gets revived,i really miss those days of Epic Battle Fantasy,Mardek etc
Under rating threshold (hideshow)
A tool tip on how the final stats are calculated would go a long way towards this game being fun instead of braindead grind.
Under rating threshold (hideshow)
Most of the game I played with my laptop's mouse pad which means this could be fantastic on a mobile phone or a tablet. Very simple, yet very fun. To be honest its simplicity made it more fun than games which try too hard.
Anyhow - consider next time adding some bigger plot, maybe some talking and explaining why the hell am I fighting trees and such monsters? What is that universe? Could have tried adding some more equipment designs, even 2 or 3 for each (leave aside the goblets, and even the jewelry - rings and necklaces.) and the colors of the "better" designs sometimes were much less valuable than random simple equipment.
Still liked it so I finished it. BTW, I played it in one run, but is there a save mechanic? If so - you're awesome!
Under rating threshold (hideshow)
Nice little game to spend some time on. Unfortunately Shift-Click doesn't seem to work for me. Any tips on what I missed?
Under rating threshold (hideshow)
I love this game. It's simple and cute and challenging. I love the system of skills, and the ability to sell off unwanted equipment for points towards a prize, and the ability to easily compare stats between equipped items and selected items is really helpful and useful. My only critique is that there is an upsetting difficulty for part 2 of Act 3, or maybe I was just doing something wrong with my build. At any rate, I suggest that to make it more continuable, make it so that there's an endless mode where you have to try to survive for as many randomly generated floors of increasing difficulty until you die. Great game. 5/5
Under rating threshold (hideshow)
Rings and some items seem a bit buggy? By that I mean a green ring has two properties, while a blue has only 1. I'm also finding items I got earlier in the game are better than red items I'm picking up by replaying last level as a test. Some of this is that items that give a % of stat bonus are much better than flat point bonus later in the game. Regardless, I find it odd to prefer green items to red ones based on better stats, when the red are final level.
Under rating threshold (hideshow)
I'm able to click on enemies to switch targets and I can pause the game, but I can't do anything with the items filling up my inventory, clicking on them does nothing and shift-click is supposed to destroy them or something but that does nothing either