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What is the highest loot rarity you can go to? I have been farming the last section for about an hour and 654 loot rarity ( per the amulet) is the highest that I can get. Can I get a confirmation on this. ( I am trying to get the highest loot in the game).
I believe the highest at this point is 655. Although due to rounding I'm not sure, it might be 654. Can't say for certain without more thoroughly looking into it.
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Is it better to let forge bonuses stockpile for a while before redeeming them or should they be redeemed as they are earned?
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The Sweep attack ability resets your manual targeting, reverting it back to its automatic 'lowest health' targeting. This is really annoying in the Clay labyrinth where a modded enemy will be un-targeted
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That was really, really good. Good length of gameplay too. Was able to struggle, immerse myself and still finish it without my life passing me by.
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What's the point of the top/bottom row of boxes we can't put stuff inside? Also, takes WAY too long to grind for items that aren't always better.
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This game is deceptively simple in appearance, but has a lot more depth to it than you might expect. Which is not to say that it's like a game of Go or anything. But it was enough to keep me occupied for a couple of hours. It definitely needs something to keep you going... like, say, an option to 'remort' (prestige) after beating the final level, where you get some bonuses, and the enemies get harder, that kind of thing. This is still very good!
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it turns out that I miss clicked when I tried to equip the first goblet because I didn't pick it up. So I assumed that this meant that it wasn't equip-able. Long story short I've been grinding the last level of the game for like 30 min so that I can try and "unlock" the top 3 slots of equipment. Game wasn't terribly difficult even without the goblets. I only had to use the pause feature on the last level so that I would attack the shield unit before the poison unit before anyone else as my attack speed at that point was fast enough that just if i didn't pause i might not click one in time.
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Simple, elegant. Could use the tiniest of into to the "final battle" (you know... like some text that says "THE FINAL BATTLE" or something when that last monster appears.) Great execution. Well done.
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When you kill the final boss but don't win because I guess his scythes perform a ritual to resurrect him or something.
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Played the game and immediately thought of Monster Clearer, which makes sense because they're made by the same dev. Both games also have simple game mechanics but still play out well. Short, but has satisfying progression.
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I LIKE IT. it feels idle-like, but has oldschool rpg 8 bit asthetic to it, wish it was longer though, still a 5 from me
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I would really love to see more content added to this. This could be turned into a really successful idle game with more areas to explore, a new passive skill system and more intricate equipment. I hope you continue work on this
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HAHcaught myself grinding it after beating. Lots of good mechanics and i have to complain that I've played it even longer than some IDLES xD. Good game keep doing good stuff like that adventale. P.S. (if u ever need some blender work for games pm xD)
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Simple yet engaging, even when it starts to feel like grinding it remains fun enough to desire to continue playing. All you could do now is add some additional content and some depth and you got an even better game. Much obliged for the game :).
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God damn, that was intense! Good job, indeed.
- Visually nice (maybe a bit cleaner icons of mobs and items would help, not sure)
- Goddamn volume bar (seriously, this is rare and i love it)
- Grind is a bit there (but nothing horrible)
- Tactical micro is there (and in small amounts, which is good, and pause system is nice addition)
- Game is switching too quick, imo. I guess tiny delay between floors will do the trick to catch breath.
- Eh... Story? Anyone? Oh well, gameplay is good anyway.
- Interface is mostly fine, maybe some tweaks here and there will do even better.
So, yeah, amazing job, it was overwhelmingly good, almost nothing annoying. Waiting for sequel or patches.
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this is enjoyable, but it takes up an awful lot of memory for a game that's not really doing that much. Why is my fan on full blast just for a screen with no animation?
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So I've probably played this more than probably anyone else. Not sure why, but now I have nothing better to do than brag about my final stats:
Life: 59k
Damage: 26k (with fireball skill and no +70% damage -30% speed skill)
Armor: 26k
Speed: 394
Loot Rarity: 652
Clearing the final dungeon (12 floors) takes less than 10 seconds, leaving all enemies dead before any of them can attack. I'm level 54 with about 50% of the way to 55.
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Not really clear what to do here... the description says "instructions in game" but few to no instructions are given. I thought I had to click to pick a monster to attack but now it seems like clicking does nothing. It seems like a semi-idle game... watch it iterate for half a minute, then up your stats or swap in some new item you got, then watch it iterate again...