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Simple yet engaging, even when it starts to feel like grinding it remains fun enough to desire to continue playing. All you could do now is add some additional content and some depth and you got an even better game. Much obliged for the game :).
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God damn, that was intense! Good job, indeed.
- Visually nice (maybe a bit cleaner icons of mobs and items would help, not sure)
- Goddamn volume bar (seriously, this is rare and i love it)
- Grind is a bit there (but nothing horrible)
- Tactical micro is there (and in small amounts, which is good, and pause system is nice addition)
- Game is switching too quick, imo. I guess tiny delay between floors will do the trick to catch breath.
- Eh... Story? Anyone? Oh well, gameplay is good anyway.
- Interface is mostly fine, maybe some tweaks here and there will do even better.
So, yeah, amazing job, it was overwhelmingly good, almost nothing annoying. Waiting for sequel or patches.
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this is enjoyable, but it takes up an awful lot of memory for a game that's not really doing that much. Why is my fan on full blast just for a screen with no animation?
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So I've probably played this more than probably anyone else. Not sure why, but now I have nothing better to do than brag about my final stats:
Life: 59k
Damage: 26k (with fireball skill and no +70% damage -30% speed skill)
Armor: 26k
Speed: 394
Loot Rarity: 652
Clearing the final dungeon (12 floors) takes less than 10 seconds, leaving all enemies dead before any of them can attack. I'm level 54 with about 50% of the way to 55.
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Not really clear what to do here... the description says "instructions in game" but few to no instructions are given. I thought I had to click to pick a monster to attack but now it seems like clicking does nothing. It seems like a semi-idle game... watch it iterate for half a minute, then up your stats or swap in some new item you got, then watch it iterate again...
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Simple, fun, just what I was looking for. I had no idea about shift-click until it was mentioned in a comment. We want more!
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i kindly let you guys know it's useless to use level up point to upgrade speed,
few point in speed is useless compared to 100+ attack damage.
attacking twice with 100 damage have lower DPS compared to attacking once for 1.000 damage. just realized either i didn't explain properly or kongregate user also toxic just like steam user and spamming down vote.
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If you still have your shield up (preventing poison), then the ability that lets you ignore a monster's special attack shouldn't be wasted on poison (that you are immune to already).
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well, i enjoyed but there is nothing really sticking out here... i am pretty much idling through battles collecting rather generic gear.... after a while it becomes a grind... the most fun and unique is the graphics... but it feels like we seen this kinda game before when looking at mechanics
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Really great game 4/5. My main problem is the inventory, as some suggestions if possible: 1. Dismantling when the game is paused OR 2. An auto-dismantler for green or lower items (when getting them) OR 3. Maybe adding 1 more row to inventory (often finding myself with no space for last boss drop) OR 4. Having the items gathered show after disambling the previous ones. As for "what to do after the game is over", maybe a "survival" with infinite waves of mobs. Maybe add some red equip from leveling up reward, would serve better IMO than just stat points all over again. Personally I enjoyed the game, DMG and ATTSPD are the best stats to go for though. Keep up the good work o/
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Heavily inspired by another great recent game here on kong, darned if I can remember the name of it right now. Excellent work dev, smooth, strong design.
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Very good game. Would be even better with more areas or a new game+ type rebirth system where enemies are harder and your stats are better.
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This game was kind of fun up to the point of stage 3 enemy 3 just one-shotting me and there being nothing I can do besides grind for like a half hour for adequate gear. You made a priority enemy that you can in no way do anything about. Why? Who hurt you?
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Ok, full set of legendaries, 30k damage, and level 50. I think I'm done.
...but there's one more skill point I want.....sigh...
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Needs a targeting system.
You should be able to target the strongest attacker, highest HP, stat bonus etc.
It's especially annoying one I unlocked cleave because I have to constantly click monsters between 2 others....
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On the screen where it says "You died", you can still click on the invisible menu buttons. Not sure if this is a bug or a feature as it cuts down on the number of clicks to navigate the menu after combat :P
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Truly excellent. Short, sweet and to the point. I'd like to see a dps number to be able to choose between ATK SPD and pure ATK items...